rotation

    1. alij331

      Limit Turret Movement

      It would be interesting if you could limit turret movement based on linking activation modules to the turret rail block - it could work in 45 degree stages, or even 10 degree stages, and you could say that the amount of active activators paired to the rail dictate the maximum rotation clockwise...
    2. P

      Textureless block preview in advanced build mode

      Hi guys, just a quick question: the preview of the block (for rotation) in advanced build mode shows no texture for me (which often makes it hard to see which way the block is facing), see picture below: Is this normal behaviour or do I change a setting anywhere? Thanks a lot Polarius
    3. Jojomo

      Read by Council Rotational Inertia

      My sincere apologies if I'm suggesting something that's actually already implemented... I'm an engineer who designs (ocean) ships by day, and my (perhaps woefully incorrect) understanding is that rate of rotation in StarMade is a function of mass and length, but doesn't actually use moments of...
    4. Planetside Industries

      Bug No Collision (Rail) (Over-Time)

      Just something I noticed about something I've been working with. What I was making was an unfolding rotator-based wall. There's about 4 entities chain-docked. Over long periods of time, the "later" entities in the chain will lose collision, as well as my ability to select or interact with its...
    5. Matyze

      Rotating a Ship's Core

      Okay, so I just spent 6 hours building the hull for a huge (at least, in my opinion) ship. I randomly decided to check out the rotation rate, when I found out I had built the whole thing completely backwards. That stunk. So I'm wondering: is there a way I can redeem those hours I spent, or do I...