\"New missile animation\" is kind of a misleading way of describing such a thing: the typical \"animation\" I do refers to the animation of skinned meshes, or at least the animation of the skeletons the meshes are skinned to, as I am also the game\'s modeler. This is a strictly model related term in that context.
New missile
effects, however, are another thing entirely. That\'s what you\'re referring to.
The speed of the missiles is entirely a game balancing issue. As for effects and explosions, that\'s something I\'m intending on looking into. As it happens, I love making particle effects, which would be exactly the kind of thing involved in making explosion effects. I would say you can expect something a bit fancier to look forward to in the future, with just about any weapon. (Though anything like that would be toggleable or severely reducible for those who want to maintain high performance.) I can\'t give even the vaguest ETA, but it\'s one of the many art related aspects of the game that needs to be revisited. Hopefully sooner rather than later.
Once again, missile speed is a gameplay matter. Missile speed is also inherently affected by any max speed constraint on ships, due to things like whether or not you can outrun missiles. Calbiri would be better suited to give you any answers on missile speed, if he has any he can give right now.