My idea about power supply rewamp goes as that:
Absorber Array
- Basically replaces the conventional Reactor we have now. Cheap to produce and purchace.
- Consumes external radiation from stars as power. Being in a system with one type of star or another produce different output levels. Being in Dual-star systems effectively doubles the power output.
- Void and Worm-Hole systems provides no power output.
- Has the same grouping benefits without a soft cap, but the overall output of all AA groups on an entity works with dinimishing returns, making it better suited for small ships.
- Ignoring grouping benefits and placing solid clusters of reactors gives almost no additional output.
Note: Since this power source requires no fuel, it's the best choice for small private ships and drones with small power needs. It is also a good addition for emergency power supply in case of other reactors running out of fuel. Nevertheless, it is useless for traversing between galaxies, and requires larger ratio of mass devoted for them to power up Jump-Drives conveniently.
Thermal Reactor / Thermal Chamber
- Medium tier power reactor. Consists of a CPU with a small inventory and Chambers as slaves to that CPU.
- Takes Lava as fuel. Consumes the amount of fuel and then generates the power output for a certain period of time. Required amount of fuel, power output and duration of each phase is determined by the amount of Chambers.
- Have grouping benefits based on the ratio between amount of blocks divided by summ of group dimensions. That means, that any rectangular array will achieve best results, whether it is a cube, plane or a straight line. Has some diminishing returns favoring multitude of groups over one large group of equal size.
- If CPU is destroyed, the entire array is knocked out and fuel stored is dropped.
- If Chambers are damaged, the output duration is reset, and extra fuel is consumed.
- Produced using Matisse capsules and Metal Meshes.
Note: Though it requires fuel, Lava is readily available, as most common asteroids and planets has large amounts of it.
Fusion Reactor / Fusion Shell
- Capital class power reactor system. Consists of a CPU with a small inventory and Shells as slaves to that CPU.
- Can take either Ice, Ice Crystals or Water as fuel, latter is more efficient. Type of fuel must be chosen from drop-down menu.
- Type of fuel used determines the power output (purity), while the amount of Shells in a group determines the amount of fuel consumed per phase and duration of that phase using the same amount of fuel.
- Have grouping benefits opposite ot the AA - the less dimensions a group occupies and the less the difference between smallest and largest dimensions of that group, the more efficient the output is.
- Fusion Reactors initially drain energy (electro-magnetic suspension), rather than outright producing it, which means that building Fusion Reactors smaller than a certain volume is virtually pointless.
- If active CPU is destroyed, slaved Shells will cease to produce power. Instead they will destroy random blocks of the entity each 0.5 seconds until active phase is over, unless they are slaved to another CPU or removed. Stored fuel supply is destroyed either way.
- If even a single Shell of an active group is damaged by weapons or destroyed due to aforementioned effect, the entire array explodes similar to a Warhead group with radius based on the smallest dimension. This explosion ignores shields, but considers armor of the blocks it coming trough, which means that additional shielding with Advanced Armor and ForceFields can help neglect the catastrophic event.
- Produced using Sintyr and Zercaner capsules.
Note: Unlike Lava, Ice and Ice Crystals can only be found on Ice Planets, rare Dolom Asteroids contain only a handful of Ice, and Water can only be refined from these resources via Factories. This makes these resources a very valuable commodity for anyone who is willing to use any Capital-class ships or very powerful Factory structures, and a very good source of income for miners.
- Aforementioned CPUs should be available for placing them into ship's Action tab for convenient maintenance. You'd be able to turn them on/off similar to Defensive Effect arrays, and cooldown overlay can be used as active phase indicators. Right-clicking selected CPU can be used for opening it's inventory.
- If that or similar system is ever going to be considered, it would help to have a Breaking Point variables for each of those Reactor types in the Server Config file.
Absorber Array
- Basically replaces the conventional Reactor we have now. Cheap to produce and purchace.
- Consumes external radiation from stars as power. Being in a system with one type of star or another produce different output levels. Being in Dual-star systems effectively doubles the power output.
- Void and Worm-Hole systems provides no power output.
- Has the same grouping benefits without a soft cap, but the overall output of all AA groups on an entity works with dinimishing returns, making it better suited for small ships.
- Ignoring grouping benefits and placing solid clusters of reactors gives almost no additional output.
Note: Since this power source requires no fuel, it's the best choice for small private ships and drones with small power needs. It is also a good addition for emergency power supply in case of other reactors running out of fuel. Nevertheless, it is useless for traversing between galaxies, and requires larger ratio of mass devoted for them to power up Jump-Drives conveniently.
Thermal Reactor / Thermal Chamber
- Medium tier power reactor. Consists of a CPU with a small inventory and Chambers as slaves to that CPU.
- Takes Lava as fuel. Consumes the amount of fuel and then generates the power output for a certain period of time. Required amount of fuel, power output and duration of each phase is determined by the amount of Chambers.
- Have grouping benefits based on the ratio between amount of blocks divided by summ of group dimensions. That means, that any rectangular array will achieve best results, whether it is a cube, plane or a straight line. Has some diminishing returns favoring multitude of groups over one large group of equal size.
- If CPU is destroyed, the entire array is knocked out and fuel stored is dropped.
- If Chambers are damaged, the output duration is reset, and extra fuel is consumed.
- Produced using Matisse capsules and Metal Meshes.
Note: Though it requires fuel, Lava is readily available, as most common asteroids and planets has large amounts of it.
Fusion Reactor / Fusion Shell
- Capital class power reactor system. Consists of a CPU with a small inventory and Shells as slaves to that CPU.
- Can take either Ice, Ice Crystals or Water as fuel, latter is more efficient. Type of fuel must be chosen from drop-down menu.
- Type of fuel used determines the power output (purity), while the amount of Shells in a group determines the amount of fuel consumed per phase and duration of that phase using the same amount of fuel.
- Have grouping benefits opposite ot the AA - the less dimensions a group occupies and the less the difference between smallest and largest dimensions of that group, the more efficient the output is.
- Fusion Reactors initially drain energy (electro-magnetic suspension), rather than outright producing it, which means that building Fusion Reactors smaller than a certain volume is virtually pointless.
- If active CPU is destroyed, slaved Shells will cease to produce power. Instead they will destroy random blocks of the entity each 0.5 seconds until active phase is over, unless they are slaved to another CPU or removed. Stored fuel supply is destroyed either way.
- If even a single Shell of an active group is damaged by weapons or destroyed due to aforementioned effect, the entire array explodes similar to a Warhead group with radius based on the smallest dimension. This explosion ignores shields, but considers armor of the blocks it coming trough, which means that additional shielding with Advanced Armor and ForceFields can help neglect the catastrophic event.
- Produced using Sintyr and Zercaner capsules.
Note: Unlike Lava, Ice and Ice Crystals can only be found on Ice Planets, rare Dolom Asteroids contain only a handful of Ice, and Water can only be refined from these resources via Factories. This makes these resources a very valuable commodity for anyone who is willing to use any Capital-class ships or very powerful Factory structures, and a very good source of income for miners.
- Aforementioned CPUs should be available for placing them into ship's Action tab for convenient maintenance. You'd be able to turn them on/off similar to Defensive Effect arrays, and cooldown overlay can be used as active phase indicators. Right-clicking selected CPU can be used for opening it's inventory.
- If that or similar system is ever going to be considered, it would help to have a Breaking Point variables for each of those Reactor types in the Server Config file.
- Breaking point for Absorbtion Arrays is the amount of total blocks, at which any additional blocks would only give 1.0 regen rating.
- Breaking Point for Thermal Reactors is the amount of total blocks, at which point having more gives the same amount of output for the same amount of fuel consumed.
- Breaking Point for Fusion Reactors is the amount of block in a group required for it to start producing net positive output.
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