OK so I really like the idea of a reactor block.
How about this: The reactor block is a mr fusion sort of thing. it sits in the ship and it can run on anything, however, different things burn for different times.
Fuel: Any crystal. On a scale of rarity say rammet is the highest for burn time.
Dangers: The reactor is a miniature star and acts as such. Fueling the reactor with common materials generates heat. Fueling it with more rare materials means more heat. The more powerful the reaction the more shielding blocks (crystal armor?) are needed OR the more empty space it must be surrounded by (box). The mounting itself must be made of shielding for anything but the most basic fuel type or the blocks take damage. Breaching the casing while in operation causes a massive flood of photons in a spherical shape thats size is dictated by the reactor output.
Fueling: Draws from a ship inventory or docked inventory.
The kicker: Reactors don't provide power. They multiply your existing power. I see them being used in conjunction with our power blocks and I think this will allow players to tune their own engines based on the power curves and their needs. Do you make a bigger reactor and fewer power blocks or do you make multiple small reactors with large powerblock arrays...the possibilities. The rate of multiplication obviously subject to testing.
thanks for your time.
How about this: The reactor block is a mr fusion sort of thing. it sits in the ship and it can run on anything, however, different things burn for different times.
Fuel: Any crystal. On a scale of rarity say rammet is the highest for burn time.
Dangers: The reactor is a miniature star and acts as such. Fueling the reactor with common materials generates heat. Fueling it with more rare materials means more heat. The more powerful the reaction the more shielding blocks (crystal armor?) are needed OR the more empty space it must be surrounded by (box). The mounting itself must be made of shielding for anything but the most basic fuel type or the blocks take damage. Breaching the casing while in operation causes a massive flood of photons in a spherical shape thats size is dictated by the reactor output.
Fueling: Draws from a ship inventory or docked inventory.
The kicker: Reactors don't provide power. They multiply your existing power. I see them being used in conjunction with our power blocks and I think this will allow players to tune their own engines based on the power curves and their needs. Do you make a bigger reactor and fewer power blocks or do you make multiple small reactors with large powerblock arrays...the possibilities. The rate of multiplication obviously subject to testing.
thanks for your time.