Auburn has done work with non-cube voxels... what if they're going to make an entire planet out of dedecahedronal voxels!? That would require a new framework... probably not in the game yet... and if the noise algorithms work anything like I think they do, there shouldn't be a problem converting them from one kind of voxel to another. That would certainly be "quite a unique way of doing it."
[doublepost=1492192529,1492192222][/doublepost]Wait a second... They wouldn't tile up properly so that would require an alternating pattern between dodecahedrons and... the heck is this thing called? I don't even know.
[doublepost=1492192529,1492192222][/doublepost]Wait a second... They wouldn't tile up properly so that would require an alternating pattern between dodecahedrons and... the heck is this thing called? I don't even know.