New Planet Speculation Thread

    Discussion in 'General Discussion' started by Valiant70, Apr 13, 2017.

    1. DeepspaceMechanic

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      Good job with the video, and thanks a lot from the part of the community for arranging an interview with Schema (y)

      Some very interesting past, present and future subjects were brought up in this discussion, indeed... I'm looking forward even more to the Universe Update now (just a tiny bit disappointed to hear that it will probably arrive no sooner than the end of 2019).


      For those who didn't see it yet:

       
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    2. Gmodism

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      Thanks for your support and glad you enjoyed it. Hope this information revealed in the video/podcast will be interesting to others as well :)
       
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    3. MacThule

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      So... good interview. Excellent work, GmodismGmodism and thank you schemaschema for participating.

      Little disappointed that it's going to be another year or two until we see the new universe, but it is what it is I suppose. I had suspected that the new planets were proving a major challenge to implement in a performance-friendly way.

      Hearing the timeline and what it involves, I wish now more than ever that the game had been forked two years ago into a beta of what was (to be bugfixed and made whole over time) and a new-gen pre-pre-alpha that was the current game with entirely new systems, entirely new universe, and a timeline appropriate to an entirely new game engine project. I would probably play both, but what was, was good. Maybe what is will get to that point in a couple more years, but 3 years of downtime for a game is a lot. Particularly since there's no officially forked legacy edition with bugfix support that might allow for community play.

      I'm not sure, Robin, why you seem to feel that forking the development would somehow be selling out or not fully investing in the engine you're building since you would have been able to move on with development exactly as you have with just a short (3-6 month) break to firm up the version before forking. It's your game and I'm not criticizing, but I do still struggle to understand why this wasn't done. 2.0 was first introduced as a power code overhaul, but ended up being a complete overhaul of power, auxiliary systems, weapons, armor, shields, thrust, mining, and really everything... and won't be finalized until literally everything else that hasn't been re-worked (i.e. the universe, planets, the whole system in which play occurs) gets an overhaul as well. It's so far beyond a simple re-code of the power system that the initial proposal comes off a bit absurd in retrospect. The point right before the 2.0 power overhaul wasn't amazing, but with a few months (not 3+ years) of tinkering, the broken systems like fleets and shipyards where proof-of-concept had already been done could have been set right, and a bit more bugfixing would have made it a complete game.
       
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    4. Edymnion

      Edymnion Carebear Extraordinaire!

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      Is there a text breakdown of what was said in the interview? Not even just a transcript, but the high points?

      Because I'm sorry but no, I'm just not watching an hour and a half long podcast interview.
       
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    5. Byamarro

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      Any highlights from the interview? 1:22 is a lot.
      Maybe sth about the new planets, and the universe update?
       
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    6. MacThule

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      Nothing to see anyway except Dave-1 and Dave2 sitting at a table with some decorative background. Just listen to it in the background while you play or something.
       
    7. Edymnion

      Edymnion Carebear Extraordinaire!

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      Thats the part I hate. Probably nothing that wasn't in that timeline they released anyway.
       
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