- Joined
- Apr 6, 2016
- Messages
- 18
- Reaction score
- 17
Edit 1: Changed a few words below with updated the ideas from comments about making it more compact into one block's menu
Harmless to allies effects
Allies really mean nothing.
You cant even push/pull them with push/pull beams without making enemies if they leave hostile action on because you will still become enemies. I am suggesting that this should be allowed so that you can easily stop an ally from flying into a sun if needs be without becoming enemies so their turrets shoot you to death.
The menu
My other suggestion was the permission blocks and my ideas for this were to add a new menu (window thing that opens when you click r when facing the block) in the faction one that can select what rank members. There should also be a tab in the faction permission block that can select certain people to not allow/to allow(from a full user list described more later). This menu will not be on the public permission module because currently seeing it is a obvious indicator that you have access.
Along with this, the faction module should also contain a separate area (maybe a different tab on the same window) for Alliance permissions. This would work like the old faction module but it would allow people in certain alliances to access. In this menu certain factions that your allied with can be chosen (no person setting though because if you want to just choose specific people you could use the faction permission module instead with the menu set to only that one person).
Extra buttons for the menu
All these menus should have buttons to select all items in the list and deselect all items in the list of factions/players. Each tab (of the 3) will have its own similar list with different items in the list. The list will be three boxes with the middle one having a list of items in and the left being the currently allowed while the right box would be for the currently not allowed. once you select on a item in the list there will be arrow buttons to move it from each column to the other ones (one column for each item). An inverse button will also be useful for this so that all allowed can be not allowed easily. The ranked members tab will have the different ranks in the list (could have a search bar if wanted - it would only have 4 ranks in the list though). The player list will have a list of all users with a search bar. The alliances will have a list of all allies (no enemies or neutrals). (If an ally is removed it should keep them there but not give them access until they are allies again - this will reduce the amount of repairs needed after a accidental declaration of war)
Logic uses
To be improved even more the permission modules (all types) could also have a on/off setting that can be accessed through logic too. This can allow for more simple lock systems and can make things like public factories be restricted from public when you want to use them.
(it would be nice if you could c+v link them to stuff you wanted to be restricted access so that they could be more hidden and then multiple linked ones could be on different states (on/off) with different settings while also taking up less adjacent room - old adjacent methods should also work still though because for people with massive ships it would be a pain for them to remake them). The search bar should be in all 3 boxes of all 3 tabs to make it easier to use.
Hopefully these changes will make alliances mean more overall and allow for greater teamwork from different factions.
Harmless to allies effects
Allies really mean nothing.
You cant even push/pull them with push/pull beams without making enemies if they leave hostile action on because you will still become enemies. I am suggesting that this should be allowed so that you can easily stop an ally from flying into a sun if needs be without becoming enemies so their turrets shoot you to death.
The menu
My other suggestion was the permission blocks and my ideas for this were to add a new menu (window thing that opens when you click r when facing the block) in the faction one that can select what rank members. There should also be a tab in the faction permission block that can select certain people to not allow/to allow(from a full user list described more later). This menu will not be on the public permission module because currently seeing it is a obvious indicator that you have access.
Along with this, the faction module should also contain a separate area (maybe a different tab on the same window) for Alliance permissions. This would work like the old faction module but it would allow people in certain alliances to access. In this menu certain factions that your allied with can be chosen (no person setting though because if you want to just choose specific people you could use the faction permission module instead with the menu set to only that one person).
Extra buttons for the menu
All these menus should have buttons to select all items in the list and deselect all items in the list of factions/players. Each tab (of the 3) will have its own similar list with different items in the list. The list will be three boxes with the middle one having a list of items in and the left being the currently allowed while the right box would be for the currently not allowed. once you select on a item in the list there will be arrow buttons to move it from each column to the other ones (one column for each item). An inverse button will also be useful for this so that all allowed can be not allowed easily. The ranked members tab will have the different ranks in the list (could have a search bar if wanted - it would only have 4 ranks in the list though). The player list will have a list of all users with a search bar. The alliances will have a list of all allies (no enemies or neutrals). (If an ally is removed it should keep them there but not give them access until they are allies again - this will reduce the amount of repairs needed after a accidental declaration of war)
Logic uses
To be improved even more the permission modules (all types) could also have a on/off setting that can be accessed through logic too. This can allow for more simple lock systems and can make things like public factories be restricted from public when you want to use them.
(it would be nice if you could c+v link them to stuff you wanted to be restricted access so that they could be more hidden and then multiple linked ones could be on different states (on/off) with different settings while also taking up less adjacent room - old adjacent methods should also work still though because for people with massive ships it would be a pain for them to remake them). The search bar should be in all 3 boxes of all 3 tabs to make it easier to use.
Hopefully these changes will make alliances mean more overall and allow for greater teamwork from different factions.
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