lets say the hull is made of carbon atoms because carbon is very heat resistance even more then iron and some forms of carbon is stronger then most iron forms. you could make the hull out of planets and wood but need a lot of planets and wood
I have read your reply and you said that you are open to suggestions for component names. I don't know if I am the only one in this, but I think names like "Parsen Storage Node, Nocx Storage Node" are quite... meaningless? Obviously it's high-tech futuristic stuff, but perhaps it would be better if component names were more "relatable"? Like, iron bolts, steel plates, copper tubes, or in a way that is more adjusted to the current materials it could be Jisper plates, Hital framework, Parstun springs.I posted an apt reply on a similar thread, rather than just copy/pasting it (and removing some of its context) ill just provide a link to my response there.
http://starmadedock.net/threads/full-crafting-tree-image-images.2349/page-2#post-35573
True, but keeping names similar makes it easier to remember components.I have read your reply and you said that you are open to suggestions for component names. I don't know if I am the only one in this, but I think names like "Parsen Storage Node, Nocx Storage Node" are quite... meaningless? Obviously it's high-tech futuristic stuff, but perhaps it would be better if component names were more "relatable"? Like, iron bolts, steel plates, copper tubes, or in a way that is more adjusted to the current materials it could be Jisper plates, Hital framework, Parstun springs.
Then the more advanced components could be "x engine" "y piston" "z lever", from which you would craft something that makes sense.
I don't know what you guys think, but I am unable to remember any of the recipes, because all the blocks seem the same to me.
What do you think?
I made a suggestion thread which suggests using rotation, activation and 2 hp bits differently dependent on block ID.I find the new crafting system an improvement over the old recipe one for sure. But after taking a good look at it, it is just a bit less horrible in terms of economics then the previous one.
Crafting/refining/ ... the basic materials to get the factory, refinery and the assembler is somewhat time consuming and even a bit pointless. what I mean by pointless is that you might aswell strip a station, sell those parts and buy all the factory stuff from the shops. You make money, don't waist time on building all that stuff and it's way less boring.
The lack of an infrastructure like pipes, tubes, ... or any type of needed support blocks to make it work or connect factories with eachother is somewhat of a letdown imo (not that it was their before but still). You got no challange what so ever with setting up a factory, no satisfaction seeing it work nor a sense of accomplishment.
The next thing is the crafting and gathering resources. Sound fun and awesome ... but seeing a huge pile or resources turn into a handfull of blocks, just to come to the realization you got to repeat that proces endlessly just to acquire a decent amount of blocks is ... depressing.
So making anything els except faction blocks is pointless. You can even skip all the basic productions by buying all the needed materials for the final step for under 5000 credits/factionblock in shops while after 1 production step you got a + 200000 credits/block, a gain of 4000% and + in credits. After that you can just spawn in resource/hull/... blueprints with the credits.