The power module I built the other day generated 1M power and was able to give only a third of that to the ship it was docked to.Didn't power supply already use twice as much power as it supplied?
Hmm, how big is the beam group?The power module I built the other day generated 1M power and was able to give only a third of that to the ship it was docked to.
It was never balanced. In fact stealth modules needed a redesign in functionality above all other systems. Stealth ships generally consisted of minimal hull and are usually reduced to flying power conduits in order to make them actually function. That is not what stealth was meant to be.refitting a ship is 1 thing breaking a system that worked and was balanced is completely another.
they coulda use the cd feature with the scanner ezily u get scanned u get a cd on your cloak no instead they give it a general cd that screws over cloak ships horribly i'm pissed about the modular design cuz of the time i have now wasted putting it together i can get over that1 however screwing over cloak shit with a greneral cd is complete bs
1244 power supply modules in each group.Hmm, how big is the beam group?
He still thinks that a cloaker should be able to cloak a titan or something.lol it isn't that bad. Now I don't have to worry about a ship the size of my planet coming out of nowhere and cloaking again before I can shoot it.
Also they are trying to make a game not ruin it. If you want the game to be better provide some ideas and solutions to the various balancing issues the game has. The only people that think the game is getting ruined are the ones exploiting the game and stopped from doing so. That said sometimes the devs to make mistakes and need to be hit over the head with a book to let them know they did so. :p
Fair enough.While I have no issues with a larger ship perma-cloaking/jamming I say the more mass it has the longer the Cooldown should be on it when it gets decloaked.