- Joined
- Jul 20, 2014
- Messages
- 285
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- 100
theres already multiple topics on this very subject with basically the exact same suggestions. the problem isnt what kind of polygonal shape a planet has, its the gravity changes, intersections of the plates, and construction from one plate to another. regardless of what shape a planet is these issues will be present until schema comes up with some kind of solution for it.
the size of a planet is irrelevant because you can change it your self in the config. (they will eventually be further optimized so lag wont be an issue with larger planets anymore) just keep in mind the larger you make planets, the more rapidly your world size will grow as you explore your universe.
current planet shape is fine, as they are the best mix of being unique (no other game has such shaped planets) while not being prefect cubes, and presenting you with the largest amount of flat building space for its size. adding more sides to a planet will just make you increases their spawn size in order to gain more flat space per segment, which will lead to massive world sizes.
eventually some solution will come for segment borders and abrupt gravity changes. (along with performance optimizations and hopefully, save file size) but as things currently are, these issues will continue to be present regardless of planet shape or size.
the size of a planet is irrelevant because you can change it your self in the config. (they will eventually be further optimized so lag wont be an issue with larger planets anymore) just keep in mind the larger you make planets, the more rapidly your world size will grow as you explore your universe.
current planet shape is fine, as they are the best mix of being unique (no other game has such shaped planets) while not being prefect cubes, and presenting you with the largest amount of flat building space for its size. adding more sides to a planet will just make you increases their spawn size in order to gain more flat space per segment, which will lead to massive world sizes.
eventually some solution will come for segment borders and abrupt gravity changes. (along with performance optimizations and hopefully, save file size) but as things currently are, these issues will continue to be present regardless of planet shape or size.