No, I don't think he did. LOL I hate when people do that. We need a rating for "Re-read the OP" or "Bad reading comprehension."[DOUBLEPOST=1412456530,1412456180][/DOUBLEPOST]you read my thread?
NOOOOOOOOO! Not more edges! It'll divide up the surface area of the planets more than it already is. You can't build a building that occupies two segments. It's difficult and annoying to build a building complex that does. If we change the shape of planets, it should be a change that makes it easier to build across plate boundaries, not one that makes chopped suet of the available surface area.[DOUBLEPOST=1412457016][/DOUBLEPOST]On the other hand, I think a non-truncated icosahedron might be a good choice. If the triangles are oriented correctly, the block edges will line up more than the current planets. This is difficult to describe in an understandable way.My final opinion: make planets larger, reduce loaded area slightly, and use a truncated icosahedron instead of what we're using now.
When you are below the clouds, it is a (visually) flat plane.
How a plane determinates which segments are shown adjacent.
Edges need some MAJOR work either way to try to shape them up a little. They no longer have huge cliffs (check a newly generated planet) but they still have cracks that you can fall into sometimes, and trying to build anything, even a road which should be feasible, across two plates is at best weird and at worst impossible since blocks will not overlap when placed by a player. I'd honestly be a lot happier with the dodecahedrons if I could at least build a decent road over the edge, but that really isn't possible.Ok, so your edges line up, but you're still going to have cliff faces between plates. The truncated icosahedron has much more gradual angle changes allowing for something that feels more planet like, and less like the funhouse level on sonic the hedgehog. If you round out the plates a bit in the middle, I think it would satisfy both sides of the debate pretty thoroughly.
That was exactly my point.truncated isocahedrons have too small surfaces and since you can't build very well accross planet plates right now it would result in having to have very tiny structures
I actually like this idea. Most planets aren't mostly water, but for the planets that are, you could really just make a huge water ball with islands oriented in the middle of the so the gravity wouldn't suck. smoothing the edges over would be cake. Make most ships buoyant, and they could double as boats. Want a submarine? Throw a few heavier blocks on there like rocks etc.+ maybe a planet with just a textured core, clouds and floating islands?
+ maybe the same with clouds being water surface?
* That only would require a texture for the core, clouds and position+orientation for planet segments
* That would additionally require huge amounts of space drag when ships are underwater.