Mods for starmade?

    Joined
    Jun 24, 2013
    Messages
    1
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    AS the title says. Any moders maybe interested in making mods? Like maybe... an FTL:Faster than light type mod? :D I say that would be so awesome!

    just a suggestion though
     
    Joined
    Jun 20, 2013
    Messages
    18
    Reaction score
    0
    The thing that makes me most excited about starmade is that it\'s programmed in Java, and I know Java! I\'ve made some mods for Minecraft and am excited to try out some StarMade modding as well.
     
    Joined
    Jun 24, 2013
    Messages
    2
    Reaction score
    0
    The thing is that the code is currently offuscated. The project is too young to see mods. With so many updates, mods would be too difficult to maintaint up-to-date.



    However you may want to support my offer of helping the game development : http://star-made.org/content/ship-status



    ;)
     
    Joined
    Jun 25, 2013
    Messages
    15
    Reaction score
    0
    Even if it\'s too early to start MAKING mods just yet (and let\'s be honest... it\'s -waaaay- too early), the mere fact that this game\'s modability potential is essentially on par with Minecraft... with mods so bafflingly far beyond what the vanilla game provides that it\'s like playing a completely different game... there\'s plenty of cause to be excited.
     
    Joined
    Jun 23, 2013
    Messages
    295
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    The game isn\'t even finished yet and you guys want to change it already?

    ...well maybe a texture mod isn\'t too hard to manage, but I\'m rather pleased with the current ones.
     
    Joined
    Jun 22, 2013
    Messages
    37
    Reaction score
    0
    it would be nice having mods but i would prefer having them in the final beta stages.

    anmd i would like to see mods that add ftl speed and others too
     
    Joined
    Jun 23, 2013
    Messages
    7
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    You guys do realize Schema\'s planning on adding a Warp-drive to the game, right?
     
    Joined
    Jun 26, 2013
    Messages
    53
    Reaction score
    0
    I could go for Warp Drives, and also varying colored AMC\'s. Bigger planets and double sided ones!

    NPC crew and planet life. Turrets that fire D1000\'s and BB\'s
     
    Joined
    Jul 31, 2013
    Messages
    1
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    All I want is the ability to make my ship\'s blocks indestructible... it\'s a pain when all the decorative parts get vaporized, and you have to fix it all.
     
    Joined
    Jul 11, 2013
    Messages
    84
    Reaction score
    3
    • Legacy Citizen 2
    • Legacy Citizen
    That\'s why it\'s called combat, if you had an indestructible ship then it wouldn\'t be combat anymore, it would be just extermination.

    And you have shields though.



    An improved repair system would be better that basically regenerates the blocks and using blocks from inventory or credits...



    And on topic, I am also a Java programmer and I think I\'ll made plugins for this if it has a propper modding API.
     
    Joined
    Jul 31, 2013
    Messages
    132
    Reaction score
    0
    Well, first someone would need to decompile and deobfuscate StarMade, in order to make StarMade Coder\'s pack (MCP equivalent). While I have no idea how, nor time to do this, I know it needs to be done. Next focus then should be some API like MC Forge, then actual mods may follow.

    @Askaholic, can you point me to your MC mods?
     
    Joined
    Jul 11, 2013
    Messages
    84
    Reaction score
    3
    • Legacy Citizen 2
    • Legacy Citizen
    If it\'s the Minecraft deal all over again (with alot of modding platforms) it\'s gonna suck, this should\'ve had an actual API inside it from the start :/ but since it\'s still in alpha it\'s not too late...
     
    Joined
    Jul 31, 2013
    Messages
    132
    Reaction score
    0
    Well, Forge can now support mods for all APIs related to Minecraft, including ModLoader and even (temporarily) modify files inside jar (coremods folder) so e.g. changing way beds or clocks behave is possible.

    And yes, even with community-made API we should concentrate on one API instead of fragmentation Minecraft has caused (until Forge, as it is today, emerged).
     
    Joined
    Aug 7, 2013
    Messages
    1
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    Aliens and other creatures


    More bobby AI interaction,


    No more instant mine

    More ambient music and sounds.

    Faction allies can interact with each other more.

    No more indestrutible homebases.

    Flowing Lava and Water.

    More animations, (Walking on planets ect)

    WARNING! THESE ARE ONLY IDEAS TO FURTHER HELP THE GROWTH OF THE GAME!

    I KNOW ITS A VERY EARLY GAME!
     
    Joined
    Jun 24, 2013
    Messages
    518
    Reaction score
    0
    Yes they are, you get a message saying you can\'t attack a faction home base and no damage is done
     
    Joined
    Jul 31, 2013
    Messages
    132
    Reaction score
    0
    Which is bad. It\'s like French revolutionists couldn\'t attack Bastille because it was base of another faction.
     
    Joined
    Aug 10, 2013
    Messages
    1
    Reaction score
    0
    • Legacy Citizen
    The problem with Minecraft was that ModLoader didn\'t really have all the features mods needed, so modding frameworks got fragmented, and now mods require multiple dependencies.

    Hopefully, we can create early not a ModLoader type of thing, but a community API that has its own mod-loading features and functions that can last the constant barrage of updates this game is getting.

    However, the main problem is that unlike Minecraft, people here want to mostly modify parameters of the game, not add features. But again, the community has plenty of time to design and implement a community API that allows modders to make all kinds of mods and extensions for StarMade.