LUA Scripting Efforts

    nightrune

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    I think we've talked about this before. I've looked the only place the lua scripting is tied into the engine is in the NPC dialog windows and oddly the ship score. Granted I can make the npc make an http request and print out the results.
     

    Erth Paradine

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    I think we've talked about this before. I've looked the only place the lua scripting is tied into the engine is in the NPC dialog windows and oddly the ship score. Granted I can make the npc make an http request and print out the results.
    We have, and last time we talked about it you linked to a great start on an implementation option. Although a neural network twist didn't occur to me until recently.
     

    lupoCani

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    I think we've talked about this before. I've looked the only place the lua scripting is tied into the engine is in the NPC dialog windows and oddly the ship score.
    The ship core?! Is it just me, or does this mean programmable ships? I'm suddenly very happy.

    Also, it's Lua, not LUA.
     

    nightrune

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    The ship core?! Is it just me, or does this mean programmable ships? I'm suddenly very happy.

    Also, it's Lua, not LUA.
    No the ship "score." The thing calculates offensive defensive and the other traits that don't mean anything right now.
     

    lupoCani

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    Aww... oh well, thanks for pointing that out.