artificial intelligence

    1. B

      Betty AI Module

      So my idea is quite simple, have two variants of the AI Module. The regular ol dumb Bobby AI module, and the more complex Betty AI module. The Betty AI can be modified via Block Coding(using preset blocks to make a script rather than hard syntax) This would allow it to be a bit more accessible...
    2. Erth Paradine

      LUA Scripting Efforts

      Having just stumbled across NEATEvolve.lua, and finding hints of a Planned - LUA interface ...has anyone had success implementing something this complicated within SM's existing LUA engine? This article better describes NEATEvolve.lua: Watch this learning AI smash Super Mario World with ease