Is there a fix for the shop spawning rate problem? Someone posted in the forum subject on this that they think it has to do with a number rounding off, if the probability is set below .5 then it is rounded down to zero and if it is above it it is rounded to 1 making it eaither a 0% spawn rate or 100% spawn rate for shops.
Have you added the ability to wear/remove the helmet? In the first dev build release I wasn\'t able to find any way to do so, despite hitting every button on my keyboard. Other than that great work on the update so far, it really makes it feel like a whole new game!
YES YES YES YES YES YES soooo many cool things! and with the scriping part for the daves! we can make them act out a movie or something YYYEEESSS!!!! and the gravity bug is fixed so now i can activeate the bobby on my ship and spawn a bunch of piretes around me and run around my ship like a captin!!! oh yeah!!! thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My satisfaction is crossing into the \"should have sent a poet\" zone.... Now, if you excuse me, I\'m going to hold a personal \"Finally programmeable systems\" celebration. In short, I\'ve got to agree with 2dozen.
Lua is essentially a command system for ai, it helps you get your npc units to do what you want, To put it into more basic terms, Lua\'s an intercom system
He means that the size of the block area that you want to take away, or place, will be kept on each ship tht you edited, which means that it\'s less annoying with just one ship to edit
He means that the size of the block area that you want to take away, or place, will be kept on each ship tht you edited, which means that it\'s less annoying with just one ship to edit
Are you an idiot, there\'s a bug where amcs go straight through the hull of a ship, killing the astronaut target, which means that if you do tht, you\'ll die
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