Forgot to mention last week I have been working on a retrofit of the Glade. Where it was once limited to launching only a single drone it can now launch all 6 at the same time. I also made the following changes;
- Moved the CiC/Bridge room inside the ship for extra protection
- The docking port was also moved to align with my new docking style seen on the ocean. No it doesn't move like that, but it'll be able to dock in the same places the Ocean could and vice versa.
- Drones no longer recover -having to recover drones is a massive space sink. One that requires a large amount of forethought and planning that frankly isn't worth the effort for a meager 6 drones. As a rule of thumb if the drones are in the double digits i'd consider it. Below that however it's just a pointless use of time.
- Change from Cannon-Beam primaries to Beam-Beam Primaries - slightly less range but much better accuracy at the cost of mainly cool-down time
- Improved Shields, regen, power generation and consumption - see stats below
- Main turret has become turretS - Where it was once a dual turret I split it into 3 single turrets spaced across the hull. I will probably revisit this again at a later date as well. But for now it's quite functional.
- All turrets are power stable on their own as usual, no power is drawn from the main vessel. This is not only a tradition at LSD but hopefully a standard most folks will soon follow given the new power mechanics.
- Jump drive now included for whenever AI gets to use it. Otherwise it charges at only 11 seconds so it's a very user friendly drive.
- Enemy detector was simplified - the new collision time outs have only made this detector substantially better. There is also a reset button with instructions on how to reset the detector 100% of the time.
With all that has been done to this ship I have decided to reclassify it altogether as an entirely new vessel. It will hence forth be called the Atoll. As all water themed ships will relate to being Combat vessels, destroyers and cruisers and battleships, oh my!
Stats are finalized as of last night when I did the remaining block filling.
Mass: 6879.9
w/Rails: 8406.6
Thrust: 1661
LHW: 151 x 37 x 47
Power Gen: 623,307/s
Power Cap: 3,485,960
Shield Cap: 1,295,722
Shield Gen: 53,916 /s
Structure 2mil+
Armor 1.7 mil+
Primary Beams are split into four groups with each group:
Damage: 16,200 per tick. Or about 81k /s
Range: 3000m
Cooldown: 15 seconds
x4 gives you a burst damage potential of about 324,000 damage within a one second time frame every 15 seconds.
Main turrets provide the following in 2 separate groups.
3 Missile - Lock on Groups w/ Punch Through
Damage: 87,000
Range: 3200m
Cooldown: 15 seconds
3 Cannon - Beam - Ion
Damage: 2520 +anti-shield bonus
Range: 6000m
Cooldown: 4 seconds
Total damage including primary turret weapons is about 585,000 damage every 15 seconds. This doesn't include the ions or the rockets I have which while modest, are enough to keep pressure on a ship to prevent massive regeneration of shields. <_< also not included, drones as their dps will vary from type/version.
Pics will be posted in a few, need some more to demonstrate the differences between versions. =)