My goal for today was actually to do just that. I wanted to create a large armored turret and test it against 5- Kuwaga mk3's and 5- Ju Ga mk3'sOh god, drones spamming STOP - there can't possibly be a more annoying strategy (for the enemy :p)
Now that drones don't die immediately from missiles hitting the mothership, I have good reason to start all the updating for the drones too...
Please test a swarm of these STOP- drones against something with heavy turrets, if the effect really did keep the turrets from being able to reach the drones... then that would be sheer awesome. A rack mix of 50% STOP-support and 50% pure damage drones would probably obliterate just about anything if you have half the cost of your target in drones.
Assuming the turret is heavy enough to survive more than 10 seconds of this, I should be able to notice a STOP effect in action. Hopefully all goes well, the Stop effect is more than enough and the turret gets nuked. :D
Also did anyone notice their shield capacity went up by about 4k? It's cause I no longer have to use power capacitors, so more space for shields.
edit: @Thalanor it totally works! Testing shows that after a brief targeting period, where the drones move into position, the enemy super turret is completely incapable of tracking them. As a side note they're not even hitting it directly! The aoe from the rockets stops the turret as well as the ship carrying it.
Also, it appears the Dps of just two of these drones is enough to lay a serious damper on shield regen. While under fire the 3% rule is in effect and with no down time on the lasers it's always in effect. :D
edit2: the latest Kuwaga drone has been updated in the ships community downloads sector.
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