Launcher starts, game doesn't.

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    My issue was with the recent Java update to version 101.

    The 64bit version was removed and my PC reverted back to the 32bit version.

    A bit of uninstalling and reinstalling managed to solve the issue. If you're still having problems maybe this might help you out?
     

    Auburn

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    hmm.. that one wasnt in my appdata folder, but i found it in my game folder instead (C:\Starmade\game\native\windows).
    Well that explains why the bat files didn't work, your StarMade install is in a different place. Try replacing the StarMadeNative.dll with the one I have attached, if that doesn't work I have another new bat file to set the simd level with your StarMade location (the first line in the bat).
     

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    PainNigouto

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    indeed changing the StarMadeNative.dll didnt change anything... as with the .bat... this came up:
     

    Auburn

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    indeed changing the StarMadeNative.dll didnt change anything... as with the .bat... this came up:
    Seems it couldn't allocate 2gb of memory, try -Xms512m -Xmx1024m. This should lower the memory allocation.
    [doublepost=1469460861,1469460545][/doublepost]Could you also post the hs_err_pid#.log
     

    PainNigouto

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    same thing again with smd at 1 and 0, game shut down once spawn screen came up... heres what the bat had to say and that log:
     

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    Auburn

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    Is this with the new dll still?

    And could you post the main log too, sorry
     

    PainNigouto

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    yea, thats with the new dll, thats why i found that bat's report interesting.
     

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    Auburn

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    yea, thats with the new dll, thats why i found that bat's report interesting.
    I'm very confused, the logs confirm that the simd level is set to 0 yet you still get "EXCEPTION_ILLEGAL_INSTRUCTION" which should not be possible. In an effort to understand further I made sure the previewer had exact matching code to the game, so could you try running this once more.
     

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    Auburn

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    exact same thing as last time
    Sorry I should have been more clear, this isn't to fix StarMade it's just to verify if the code is working. The application should look like this after running the exe.

     

    PainNigouto

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    my bad really, activated the wrong thing without thinking (my desktop is messy)
     

    Auburn

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    Sorry for the delay, I thought of one more thing that could possibly be affecting this. If you could replace the attached file in the zip to your "C:\Starmade\game\native\windows"

    Thanks again for going through all this testing.
     

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