Before this update, they weren't doing it on a mirror, the only way to get it that I know of was to copy paste and rotate that way. let you make very subtle azteking :PProxima_Centauri It's because i'm a terrible person and painted in a bevel and directional lighting to the texture itself. This means the texture itself can be rotated and be at odds with global lighting and surrounding blocks.
It's a hacky trick to give the illusion of protrusions.
The good news is the coming texture set eradicates all lit bevels. The bad news is we're all stuck with the current hulls for the time being.
Pretty much.Soon(TM)?
Interesting. I'll look into it. (still removing the bevels though :P )Before this update, they weren't doing it on a mirror,
He answered this, it's a complete fresh start, but everything will be vaguley the same, so strange design elements shouldn't be too fuckedI know you don't want to specifically spoil anything yet but how much of an overhaul is the new texture set? Is it a radical re-design or overall minor tweaks?
I don't know if you could call it less decorative. It's just that the labor required to get a good level of detail on a display block is a bit more involved. Like what ToasterBorst has been doing.Like jstenholt has mentioned we also get requests to show logic signals via display blocks... Could be more flexible this way? (if a little less decorative in some senses).
It won't look plain. I believe kupu is talking about removing the fake lighting, not the bevel. with normal mapping it'll still appear correct, even when disabled i'm sure it'll look okay.Please leave the bevels on basic hull.
No no, you've misunderstood. There is a chamfer to it's edge as part of the design, but that's not the issue. The issue is that advanced hull has lighting information painted into that chamfer / bevel. Meaning you can rotate the block at odds with the lighting.Please leave the bevels on basic hull. It's very useful for floor tiles or other interior stuff (pretty much everyone uses it for interior afaik). Basically, removing the bevel will make floors and other elements look plain as f*ck and will completely obliterate existing interior aesthetics.
It won't look plain. I believe kupu is talking about removing the fake lighting, not the bevel. with normal mapping it'll still appear correct, even when disabled i'm sure it'll look okay.
Ouch, possibly a broken normal map? Or at least an error downloading it?I just found something strange on my white hull, that I've never seen before. When the sun reflects just right, it creates a line down the side. screenshot below.
Is it everybody or just me? Because if it's just me, I can easily ignore it.Ouch, possibly a broken normal map? Or at least an error downloading it?
Is it everybody or just me? Because if it's just me, I can easily ignore it.
We had a few reports of it, but nothing at all obvious in the textures show them as the cause unless they corrupted during download.I've been having that issue as well.
Could be related to texture compression - compressing the normal map weirdly.We had a few reports of it,
Thankyou for checking and testing.Okay, so I ultimately ended up deleting these folders...
data\textures\block\Default\64
data\textures\block\Default\128
data\textures\block\Default\256
data\textures\block\Pixel\64
then doing a Options & Repair > select newest version > Download
It did not like it when I only deleted the individual files and tried to repair. (crash on launch or wrong textures)
It also did not like it when I switched texture packs too many times in a row. (stopped changing, I should probably make a phab ticket for this, different issue)
I still have the strange bar in reflected sun light, but it only happens on the default 128 texture pack. Not on the 64 or 256. I managed to delete and redownload the default\128 folder twice, and it still happened.
I'm not that bothered by it, just so you know. Also, let me know if I should make a phabricator ticket instead of typing this wall of text in your thread. Probably what I should have done to start with...