Signature-worthy quote! :PThis isn't a Batman reboot. It's a space sandbox.
Nah. They seemed to behave correctly for the most part on existing builds... have you seen otherwise?You forgot to take away rotating jump systems aswell :c
Exact same issue, just not so bad because so few people use them for decoration.Nah. They seemed to behave correctly for the most part on existing builds... have you seen otherwise?
Ooooh, schiny!Hello everyone; quick heads up that this thread will be moving to a new home!
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Those look great, but wouldn't it be better to just have display blocks respond to high and low signals? Blank for low and whatever html is written for high? Then you can write whatever you want, and using the magic of display blocks you could put that text on literally anything you want to.So i read some things. And i think it'd be nice to have an animated block that reponds to logic, something that looks better than a light or whatnot.
This would require blocks with an activation bit to have 2 texture states - however still only using 4 frames of animation.
Anyway, low, 0, or OFF logic input:
when it receives a high, 1, or ON signal:
Yup, suggested quite a few times too. As you've realised though this requires a rework not only on how animations are applied per face, but activation states toggling animations. We've got a few blocks on the list that would benefit from such a feature.So i read some things. And i think it'd be nice to have an animated block that reponds to logic, something that looks better than a light or whatnot.
This would require blocks with an activation bit to have 2 texture states - however still only using 4 frames of animation.
Really like this texture pack.Speaking of rotations, it would be cool to have block rotations per connection to other same blocks, like this:
Decorative pipes and cables would at least look much better that way... Of course the decorative stuff is very non-urgent and I don't know if starmade's engine supports that kind of stuff, but I'm just tossing ideas. Maybe some of them get grabbed.
Kills Display Module scanline / flicker.Speaking of display blocks, can we kill, or atleast reduce, the scanlines animation? Makes the text a little harder to read IMO, and kinda looks out of place in high tech spaceships :/
What particular part are you complaining about? The edges have always looked a slight bit wierd to me. I attributed it to lighting and normal maps. Do the edges shift when you move the camera?Did the new update mess up hull textures?
These were placed with radial symmetry around the center block, and look all messed upIt will be hard to build ship hull with symmetry now without it looking bad...
I have normal mapping disabledWhat particular part are you complaining about? The edges have always looked a slight bit wierd to me. I attributed it to lighting and normal maps. Do the edges shift when you move the camera?