Kupu's thread

    Captain Tankman

    Cake Build Server Staff
    Joined
    Oct 25, 2013
    Messages
    500
    Reaction score
    460
    • Community Content - Bronze 1
    • Legacy Citizen 8
    It's an update to the current default pack, so it shouldn't affect the other texture packs I guess
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    I have a new idea which may be achievable with custom shaders:

    As hull has just one colour, it could be greyscale and colourized by a math formula using only one colour-channel and a custom shader.
    This allows 4 LOD levels in the same 256x256 pixels for that block.

    Maybe indexed colours.​
     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    I have a new idea which may be achievable with custom shaders:

    As hull has just one colour, it could be greyscale and colourized by a math formula using only one colour-channel and a custom shader.
    This allows 4 LOD levels in the same 256x256 pixels for that block.

    Maybe indexed colours.​
    This is the common way for this to give ideas; HSL and HSV - Wikipedia
     
    Joined
    Sep 4, 2013
    Messages
    723
    Reaction score
    200
    • Purchased!
    • Legacy Citizen 5
    I have a new idea which may be achievable with custom shaders:

    As hull has just one colour, it could be greyscale and colourized by a math formula using only one colour-channel and a custom shader.
    This allows 4 LOD levels in the same 256x256 pixels for that block.

    Maybe indexed colours.​
    It could of course help in textures creation automation, but currently Kupu can adjust hull's contrast to make specified colored hull look better.
    You wouldn't have such possibility in system proposed by you.
     
    Last edited:

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    TP not done yet, sending help

    A highly trained squad of doriftu kittens was sent to deal with the situation
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    TP not done yet, sending help

    A highly trained squad of doriftu kittens was sent to deal with the situation
    Haha! Well remembered.

    It is still in progress, however very close to "completion". I think i will have to stagger some of the content. Terrain may not be overhauled when the pack first drops, it would come shortly after.

    There is a lot of peripheral work going into this too to make sure the new pack provides some quality of life changes, not just shiny stuff. Things like (yet more) rotation fixes, new icons, more models and more animated blocks etc are all planned for this vast overhaul.

    I still hope to have it release in our next big update.

    I've not worked it out completely... but i think there is close to 3000 textures created in this update when counting our normal maps etc. :O
     

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    Haha! Well remembered.

    It is still in progress, however very close to "completion". I think i will have to stagger some of the content. Terrain may not be overhauled when the pack first drops, it would come shortly after.

    There is a lot of peripheral work going into this too to make sure the new pack provides some quality of life changes, not just shiny stuff. Things like (yet more) rotation fixes, new icons, more models and more animated blocks etc are all planned for this vast overhaul.

    I still hope to have it release in our next big update.

    I've not worked it out completely... but i think there is close to 3000 textures created in this update when counting our normal maps etc. :O
    Wow, truly impressive. Does this mean girders will receive the missing orientations?
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    Haha! Well remembered.

    It is still in progress, however very close to "completion". I think i will have to stagger some of the content. Terrain may not be overhauled when the pack first drops, it would come shortly after.

    There is a lot of peripheral work going into this too to make sure the new pack provides some quality of life changes, not just shiny stuff. Things like (yet more) rotation fixes, new icons, more models and more animated blocks etc are all planned for this vast overhaul.

    I still hope to have it release in our next big update.

    I've not worked it out completely... but i think there is close to 3000 textures created in this update when counting our normal maps etc. :O
    No new schineys to appease us until we next get restless? It's like you don't love us :'(
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    No new schineys to appease us until we next get restless? It's like you don't love us :'(
    :O Nothing but love for you miscreants.

    if the embed fails : gfycat.com/WarlikeEasyAquaticleech for higher res version.


    It's not much, but hopefully it shows the differences in materials. Shiny metal shines, dull metal doesn't. Crevices and parts of the block that would naturally occlude light no longer blast back shiny reflections.

    No more shiny dark joints in bits that look shadowy. This will again help reduce the "plastic mold" look.

    EDIT: Rail blocks, like a few others are almost identical in design to avoid any mistakes when the new pack rolls out.
     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    Those pulse modules look waaay better. I was hoping for some emmisives on them though.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    :O Nothing but love for you miscreants.

    if the embed fails : gfycat.com/WarlikeEasyAquaticleech for higher res version.


    It's not much, but hopefully it shows the differences in materials. Shiny metal shines, dull metal doesn't. Crevices and parts of the block that would naturally occlude light no longer blast back shiny reflections.

    No more shiny dark joints in bits that look shadowy. This will again help reduce the "plastic mold" look.
    Ooooh, Astrotech beam conduits look nice now. I will miss the metal grilles on top, though... Those made them really nice for in-floor details.
     
    • Like
    Reactions: nightrune