1: They are very similar. The hotbar blocks are labeled, so it's not exactly a pot luck guess as to which one you are getting... but i can't deny they look very similar.So, a couple notes about the logic blocks:
1. The button, activation module, wireless block, and ship switch all look exactly the same in hotbar, and at a distance. Do you think you could change the shape of the blue rectangle in the middle for each of them so that they're easier to tell apart?
2. The deactivated orange color and the white don't have the best contrast. Could you switch the white symbols on deactivated textures with black or try darkening the orange, to see if that improves it?
Blocks? This always seemed so clumsy to me. Decals would surely work better right? I'd sooner push for a decal system that we could utilise for a whole host of things.Kooooopooooooop~
Letter and number blocks? <3
I'll happily have decals. Just anything that lets me write big words on ships ^_^1: They are very similar. The hotbar blocks are labeled, so it's not exactly a pot luck guess as to which one you are getting... but i can't deny they look very similar.
I'm wary of giving blocks within the "user toggled activation block" category different visual traits, as we've always tried to visually group blocks together to help identify function. Ie; Knowing what the activator does, one could presume how to interact with the button or wireless button. Editing only the icon creates a disconnect to the block itself, so let's rule that one out.
As for the icon, it's a 46 pixel block with a whopping 15 pixel area for the actual "button" i'd wager different shapes at similar size to now would continue to look similar in the hotbar unless the entire design is changed (not ruling that out though...).
So with that in mind, any further suggestion on how we can tackle this? Do you feel the textures themselves work well enough to accept the icons or should both be reconsidered?
2: I'd sooner darken the orange than have it switch to a black icon (the new WIP set does this).
Thanks for the feedback!
Blocks? This always seemed so clumsy to me. Decals would surely work better right? I'd sooner push for a decal system that we could utilise for a whole host of things.
I think this is another suggestion that few would argue against, but it has to be done right to avoid being clumsy, inventory hogging and a production nightmare.
I've got an idea! Why not keep the activator, button, etc the same shape and all but have a different de-activated colour for each one? Players would be able to remember the colour of the button area and they still look similar enough that the activator-like function is implied.So with that in mind, any further suggestion on how we can tackle this? Do you feel the textures themselves work well enough to accept the icons or should both be reconsidered?
Interesting idea, which would work in theory.I've got an idea! Why not keep the activator, button, etc the same shape and all but have a different de-activated colour for each one? Players would be able to remember the colour of the button area and they still look similar enough that the activator-like function is implied.
The WHAT? Since when do we have a decal system?the current decal system
Ores.The WHAT? Since when do we have a decal system?
Ores aren't decals... they're a special damage texture for damaged rocks.Ores.
I was thinking this same thing when Kupu mentioned decals. Something else I would like is orientation to match any side our blocks have, including wedge, corner, hepta and tetra.I think I'd prefer for letter decals to work similarly to a display block, but allowing for much larger characters, and without the background.
Symmetry should work for the decoblocks,especially mirror blocks is on by default now.I'd like to support, what people said about the rotation of decorative blocks. I think the decorative blocks, the computers and the screens should all get the full 4 million rotational options the rails already have (minus symmetry, of course).
Another thing, that's been bugging me: I think, I'd like dark grey hull to be darker. Not like a lot darker, only a touch. The problem is that dark grey hull and grey armour are similar in the light and undistinguishable in the shadow. Dark grey armour is fine.
I'd like to support, what people said about the rotation of decorative blocks. I think the decorative blocks, the computers and the screens should all get the full 4 million rotational options the rails already have (minus symmetry, of course).
Another thing, that's been bugging me: I think, I'd like dark grey hull to be darker. Not like a lot darker, only a touch. The problem is that dark grey hull and grey armour are similar in the light and undistinguishable in the shadow. Dark grey armour is fine.
MMMhmmm I really want decorative blocks to be single face all possible rotations. I hate when I want to stick them in the floor or ceiling and they won't face the direction I want. I also do like the similarity in shade between dark grey hull and grey standard.Symmetry should work for the decoblocks,especially mirror blocks is on by default now.
I quite like dark grey hull and grey standard armor being close, it's one ofthe few places we can use the weaker block and not have a completely different colour
Wait, what?Ladder / Climbable blocks have not been planned.