Kupu dosen't wants to have 2 blocks with too similar textures for giving more options or something like that.
So here's what i suggest :
We give the circuits the current charged circuits look with the animation (because it's always better than not animated; gives it some life);
We give to the charged circuits a new texture that's intricate (for complex electronics), with (much) more visible animation and blinks (for the charged thing), in the style of currents circuits and motherboards, and tiling with them for the possibility of assembling cool stuff.
For the light part well either they can all emit or none do and we use conveniently placed light rods.
Yea, this is a good suggestion really. The charged / non charged circuits are very similar. You're right, i hate having too many similar blocks under different names.
The hardeners (standard and advanced) are broken when placed. They render as brown paint.
Ok, I'll check and fix this.
The scrap and composite scrap use an ID without being placeable which is a waste when they have the potential for being blocks with cool scrap metal bits / crystal composite shards textures (for abandonned stations?).
Hm, something we can consider i think. Good suggestion. Rusty scrap metal perhaps...
Then by the way why aren't ore and crystals placeable? may not be a Kupu thing.
Non refined ore and crystals? I can't remember the original reason. It's easy enough for us to fix this if the team wants to make the change. I'll make a note and discuss it.
i was shocked by the lack of slabs of the aforementioned circuits. And of evrything else really (mesh, grills, scaffolding, ingots, crystals, stones (at least the polished ones), ...). Anything having wedges should have slabs. It's critical for building anything detailled with them.
[/rant]
Yea. This has been a very common bit of feedback. I'll try my best to break down how they are placed in game and the reasons we are not yet able to make any block a slab for visual reasons.
The slab is a full block, but squashed. This means the textures on the side of the block are still a full square, then squashed to 1/2, 1/4 or 1/8th of the size.
With Cargo blocks we purposely designed textures to counter act this squashing effect. It works great, but remember that cargo blocks don't rotate.
When a block is rotated in Starmade, the textures do not always stick to the same face, so the "squashed" textures will flip onto the un-squashed face, making everything look terrible.
Why don't you just let the slab squash the texture for mesh / grill / scaffolding?
I considered it, for sure. But it's not pretty and i'd really like to provide these options when rotational problems are fixed and looking correct.
Thanks for the suggestions!