Well with what just happened i feel compelled to complain nicely. eeew
So i just got out of about a year of lack of time to play Starmade, the first thing i did was to try out the new stuff and i have a bunch of texture related remarks to do.
I don't remember when the texture changed but the circuits no longer fill a role i was using them for. They used to have this really complicated and intricate texture (from the realistic pack i think) whch was most likely changed for being too busy (and old and bad). But the new one is just too simple and feels more like a bunch of wires connecting components, which dosen't fit for the electronics of a ship's main computer themselves. But i don't want it gone either, it suits that new role perfectly.
And then we have charged circuits. they have the same texture as circuits, with some blinky bits. From afar, they're the same. From up close, one is animated and shiny, the other is not. As the effect is subtle, there is no real reason to use one over another unless you are right next to it, and even then, you need to actually look and think about it to notice the difference. The only real difference is the charged circuits emiting light but this can easily be done by other means. I read somewhere on this thread (i may be wrong) Kupu dosen't wants to have 2 blocks with too similar textures for giving more options or something like that.
So here's what i suggest :
We give the circuits the current charged circuits look with the animation (because it's always better than not animated; gives it some life);
We give to the charged circuits a new texture that's intricate (for complex electronics), with (much) more visible animation and blinks (for the charged thing), in the style of currents circuits and motherboards, and tiling with them for the possibility of assembling cool stuff.
For the light part well either they can all emit or none do and we use conveniently placed light rods.
Then :
The hardeners (standard and advanced) are broken when placed. They render as brown paint.
The scrap and composite scrap use an ID without being placeable which is a waste when they have the potential for being blocks with cool scrap metal bits / crystal composite shards textures (for abandonned stations?).
Then by the way why aren't ore and crystals placeable? may not be a Kupu thing.
And finally (may not be a Kupu thing either) i was shocked by the lack of slabs of the aforementioned circuits. And of evrything else really (mesh, grills, scaffolding, ingots, crystals, stones (at least the polished ones), ...). Anything having wedges should have slabs. It's critical for building anything detailled with them.
[/rant]