Star Wars YT1930 Light Freighter (J Series)

    Star Wars YT1930 Light Freighter (J Series) 2.0

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    The Star Wars YT1930 Light Freighter - J series

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    At 2:1 scale, this pseudo-replica of the YT1930 design provides fun RP possibilities for the discerning player.

    For lawyers, this ship's performance specs throws it into the realm of parody, not quite living up to the expectation of the real Star Wars design.

    Speaking of specs, you have a thrust to mass ratio of about 1.1, with a total dry mass nearing 1750.
    Thrust/Mass ratio: nearly 1.5
    Dry mass: nearly 2000

    This fine ship has storage and power-per-second generation of 100,000 adequate power storage and power generation of about 69,000 eps, including multiple backup reactors, to ensure that the life support systems never blink out.

    Shields are adequate for utility purposes at about 20k with a recharge rate of over 9,000 sps and can keep rebel pirates from stealing your cargo should you find yourself outside of protected trade lanes.

    Also, an improvement of the J series over the original design is the addition of a ventral turret. Now the belly is not quite so vulnerable.

    There is a slight lawsuit in place over galactic copyright involving the design of the center of the rear of the ship. Apparently, it is quite similar to the rear of the X-Wing fighter. However, since the X-Wing design has been proven inferior to Imperial technology, and because the X-Wing is known to be primarily used by Rebel pirates, the galactic copyright suit should find in favor of this design.

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    As a freighter, this fine ship has an enormous a gargantuan cargo capacity, mirrored on either side of the ship. You may want to invest in some additional thruster blocks in the cargo hold to push it all.

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    A heavy elevator in each cargo bay can lift cargo from ground level up into the cargo bay.

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    You can enjoy the aggressive, yet friendly profile of this ship, with standard docking clamps at the front.

    In addition to cargo interface, the cargo clamps also contain a pair of missile launchers for removal of obstacles from remote trading lanes. Each missile system requires about 110,000 energy per shot.

    As always, if obstacles are encountered in regular trading lanes, please hold your position and report the obstacle to Imperial authorities for immediate removal. For your own safety, please exercise patience and let the Empire remove the obstacle for you.

    The missile launchers are each a 68 71-block missile launcher which can be slaved together to create a single homing missile. The power draw of such a combined weapon system has not been tested against the power capacity of this ship. Each missile system requires 110,000 energy to fire.

    Just inside the rear door of this ship is a ramp leading up to the main corridor. The ramp can be activated like a door to reveal a hidden compartment.

    The side airlocks are mirrored and each contain a two-part ramp for lowering astronauts and additional small bits of cargo from the airlock to the floor. The side airlocks also contain special elevator ramps which, when activated, will lift the riding astronaut to an airlock opened in the roof. A button embedded in the wall of this miniature airlock can be used to lower the elevator again.

    Farther in-ship from these side airlocks are secondary hallways that run parallel to the central hallway. To the rear, the hallways have a lower ramp and rail door that connect to the cargo bays. To the fore of the ship, these hallways connect to a multipurpose room which can be used for living quarters, and also to a washroom, complete with medical supplies embedded in the walls.

    Straight across from the side airlocks are ramps that lead from these secondary hallways up to rail doors that lead to the central hallway from either side.

    To the rear of the central hallway is a conventional door that leads to a ramp, which leads to the rear outer door.

    The central dorsal entry door leads to the dorsal entry room, which includes a chair and gravity block combo for controlling the dorsal point defense turret if needed. This entry room as a ramp leading down to the main floor of the ship.

    The entry room ramp leads through an emergency depressurization door to the main hall, which contains the ship core in the ceiling, and a power storage system in the floor.

    Forward of this central point with the ship core is the emergency pressure door and ramp leading up to the cockpit. To either side of this second pressure door are maintenance access hatches.

    To the port side of this is a door that leads to a private living room. In this living room, the door to left is the master personal quarters, typically reserved for the ship captain and copilot. The living room door to the right is the master personal wash room.

    To the starboard side of the central point is a door that leads to the public living room. In this room, to the left is a communal living area. straight down the hall is a small public wash room. Finally, to the right is the guest personal quarters.

    Behind the master quarters on the port side is the port airlock.
    Behind the guest quarters on the starboard side is the starboard airlock.

    Behind both airlocks are mirrored doors leading to the "engineering" section of the ship, with access to major systems. Off to either side of this engineering section are ramps leading to the cargo bays, mirrores on both sides of the ship's aft quarter.

    These cargo bays are spacious and contain a cargo elevator, to lower cargo to ground level, even with the bottom of the landing gear, and back up into the cargo bay.

    In the center of the central hallway dorsal entry room is the central, dorsal access door with standard docking all around, gravity blocks, medical cabinets, and a viewport to allow passenger to look up out of the ship. Forward of that is a dorsal airlock door, complete with standard docking clamps. The ship core is embedded in the floor in this location.

    Forward of this central location In the access ramp leading up to the cockpit is the gravity lift system (stop effect defensive system for hovering), two backup hyperdrive systems, and the control system for the landing cycle. There are also some medical cabinets.

    (The landing Cycle, when active, retracts the ventral turret up and activates the (door-block) landing gear, to allow the ship to rest on a stable floor.)

    Forward of these systems is the rail door which leads directly to the cockpit that rests behind and above the docking clamps. The cockpit contains four chairs. Pilot, copilot, and two passengers. there are small doors in the hull of the cockpit to allow exit from or entry to the ship.

    It is hoped that you will thoroughly enjoy this ship.


    http://starmadedock.net/threads/jays-engineering-journal.4004/page-3#post-234412
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    jayman38
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