This thread will be devoted to use of logic functions to apply to RP friendly mechanisms. Many mechanisms shown here may appear in the Community Content section, and eventually in a shipyard thread.
While I am reasonably able to use the game's logic functions, many of the functions demonstrated here will be old news to many players, but may give some of you ideas for ways to improve your own ships.
The first item I would like to show off here is a function that has been a holy grail of ship design for years: true popup turrets.
BEFORE:
AFTER:
CLOSEUP:
These rapid-firing AMC turrets retract neatly into the hull of the parent ship. While they must be "alligned" first, through use of the structure menu (a laborious process at best) and should be deactivated when not in use, they provide a respectable degree of anti-missile firepower while permitting the parent ship to retain the artistic lines of the original Hiigaran Torpedo Frigate on which it is closely based.
While I am reasonably able to use the game's logic functions, many of the functions demonstrated here will be old news to many players, but may give some of you ideas for ways to improve your own ships.
The first item I would like to show off here is a function that has been a holy grail of ship design for years: true popup turrets.
BEFORE:
AFTER:
CLOSEUP:
These rapid-firing AMC turrets retract neatly into the hull of the parent ship. While they must be "alligned" first, through use of the structure menu (a laborious process at best) and should be deactivated when not in use, they provide a respectable degree of anti-missile firepower while permitting the parent ship to retain the artistic lines of the original Hiigaran Torpedo Frigate on which it is closely based.