- Joined
- Dec 19, 2015
- Messages
- 48
- Reaction score
- 21
So I was poking through Planned - Faction Points Economy and the suggestion that faction points be awarded based on system infrastructure got me thinking on a few things.
Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might play into the game.
The first thing to come to mind is the mining bonus a flat x12 in owned territory. It might be more interesting to have, say, infrastructure systems that increase the mining bonus slowly in an area by their presence. Possibly only for certain resource types, to encourage exploitation and diversification.
That's the main example that comes to mind, but other such passive-bonus-granting structures might be a good way to both incorporate meaningful infrastructure, and make players/factions make interesting decisions about how to develop the natural resources of their territory, etc.
Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might play into the game.
The first thing to come to mind is the mining bonus a flat x12 in owned territory. It might be more interesting to have, say, infrastructure systems that increase the mining bonus slowly in an area by their presence. Possibly only for certain resource types, to encourage exploitation and diversification.
That's the main example that comes to mind, but other such passive-bonus-granting structures might be a good way to both incorporate meaningful infrastructure, and make players/factions make interesting decisions about how to develop the natural resources of their territory, etc.