- Joined
- Aug 22, 2013
- Messages
- 14
- Reaction score
- 4
I've had this idea for a while, but I'v decided to write it down here as an actual suggestion.
The idea has already been suggested I'm also pretty sure it's already going to be an in game thing. Even so I will explain the entire as idea as if I was suggest without such prior knowledge.
So the idea is that we have jump drives that bring us multiple sectors away. Hyper Drives on the other hand would bring us not only multiple systems away, but they would also give us away to travel not one but multiple galaxies at a time. I know of multiple ways crew quarters could fit into this, but for now I will focus on the basics. You would first need a "Hyper Space Drive Computer" and many "Hyper Space Drive Modules". The amount of star/void systems you could jump would depend on your number of modules. The idea is that a capital ship could have the room to store enough modules to jump multiple galaxies at once. Maybe to prevent lag they could only jump two or more galaxies only if they had been previously discovered, or if it was coordinates given to them by a mission/quest by an npc. an important part of this would be the hyperspace animation. The animation duration would be scaled by distance. I think this would feel very immersive. even if you were only jump 10 star systems if it took longer than 30 seconds for the animation to go through I feel that it would be a lot more fun to have to do things around the ship while in hyper space. Say traveling in hyperspace to another galaxy it would take anywhere from 5-15 minutes just to go one galaxy away. The base idea is that it should actually still feel like your are taking time to get to where you want to go, but you are not controlling the ship you can go command your crew a complete other tasks while the game gets you there.
On to the next idea. This also is something that a npc could be doing. I like the idea that you could set up a hyper space network for your faction. This could be use in multiple ways. Like setting up certain resources to be automatically ship from your multiple territories to a location for assembly and then the finished product to a central trade hub. This would allow your trade ships to automatically pick up finish goods from a central hub to then be put on a trade route to say sell the items to X amount to open trade stations by players or npcs buying them for that amount higher. Also it would be the same for your trade hub to be buying from others. There would be many other way this can be used. Even as just a train of sorts. It could be used by your npcs, factions members or even players from other factions if you had so previously allowed. The networks can either be predefined for what ever reason the player chooses. or it can go to open trade ports.
I hope you liked these two ideas. I also hope to see what not only the staff think but other players as well. See you soon!
The idea has already been suggested I'm also pretty sure it's already going to be an in game thing. Even so I will explain the entire as idea as if I was suggest without such prior knowledge.
So the idea is that we have jump drives that bring us multiple sectors away. Hyper Drives on the other hand would bring us not only multiple systems away, but they would also give us away to travel not one but multiple galaxies at a time. I know of multiple ways crew quarters could fit into this, but for now I will focus on the basics. You would first need a "Hyper Space Drive Computer" and many "Hyper Space Drive Modules". The amount of star/void systems you could jump would depend on your number of modules. The idea is that a capital ship could have the room to store enough modules to jump multiple galaxies at once. Maybe to prevent lag they could only jump two or more galaxies only if they had been previously discovered, or if it was coordinates given to them by a mission/quest by an npc. an important part of this would be the hyperspace animation. The animation duration would be scaled by distance. I think this would feel very immersive. even if you were only jump 10 star systems if it took longer than 30 seconds for the animation to go through I feel that it would be a lot more fun to have to do things around the ship while in hyper space. Say traveling in hyperspace to another galaxy it would take anywhere from 5-15 minutes just to go one galaxy away. The base idea is that it should actually still feel like your are taking time to get to where you want to go, but you are not controlling the ship you can go command your crew a complete other tasks while the game gets you there.
On to the next idea. This also is something that a npc could be doing. I like the idea that you could set up a hyper space network for your faction. This could be use in multiple ways. Like setting up certain resources to be automatically ship from your multiple territories to a location for assembly and then the finished product to a central trade hub. This would allow your trade ships to automatically pick up finish goods from a central hub to then be put on a trade route to say sell the items to X amount to open trade stations by players or npcs buying them for that amount higher. Also it would be the same for your trade hub to be buying from others. There would be many other way this can be used. Even as just a train of sorts. It could be used by your npcs, factions members or even players from other factions if you had so previously allowed. The networks can either be predefined for what ever reason the player chooses. or it can go to open trade ports.
I hope you liked these two ideas. I also hope to see what not only the staff think but other players as well. See you soon!