Hyper Light Starmade | Pre-Power 2.0 Server

    Discussion in 'Community Servers' started by Blaza612, May 20, 2018.

    1. Blaza612

      Blaza612 The Dog of Dissapointment

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      Every member in a faction costs 5 faction points, and every system gives 10, so for every two members in a faction you need one system to sustain them.

      Not only that, but for the mining bonuses, you get plenty if you mine in your own territory, but you get a higher bonus for mining in other peoples territories, so have fun with that ;)
       
    2. Sachys

      Sachys Hermit.

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      So NOW a solo faction setupis worthy. Okay, thats good.

      Which person had that idea?
      Edit: On that: as an unfactioned guy, I could mine out any opposition in a couple of hours and leave them dead, why bother ever claiming territory when the anti faction bonuses are so much better? O___o
      Edit2: same goes for enemy territory. as a miner in game, you have just left he universe to me alone.
       
      #22 Sachys, Jun 17, 2018
      Last edited: Jun 17, 2018
    3. Az14el

      Az14el Definitely not a skywanderers dev

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      Should certainly be able to lose protection as a solo player as well, if you haven't already sorted that out with the 'flat cost' section
      I am enjoying the extra mining boost up in nons territory but I do wonder about that too, might incentivise hidey play a bit much
       
    4. JinM

      Joined:
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      Gratulations for launching the server! :)

      Drives the people more appart instead of bringing them together. If you like to encourage one man factions its ok though. Maybe have an eye on it and look if you like it that way.

      On the other hand people will allways make one man factions, and making it harder to have a bigger faction can actually make this challange very appealing. So I am looking foward to hear about how this fp system works out. :)

      Interesting concept.

      I have to add to Sachys: Even though this discourages setting up own stations, I really like it: Having your own afk-farm galaxy far away from all the others is boring. Encourages to invade other galaxies, and to defend your galaxy by monitoring your ressources (maybe with a new type of outpost station that tells you if this sector got loaded via wireless logic?).

      What will happen though this mechanic will be abused: People will just make an alt faction that everyone has as enemy and there they will go mining. Or they just raid galaxies where the members are not online right now...

      My suggestion is to just give one or two central systems a very high mining bonus, and none to all the others (no matter if claimed or not).

      But people will allways find a lazy way to abuse any gamemechanic. If people don't want to play a game the way its intended you can't do anything against it. So if you can't/don't want to make one or two central high mining rate systems, I suggest you keep those new settings, and ignore the people who want vanilla config .
       
    5. Sachys

      Sachys Hermit.

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      Might be a good idea to nerf the neutral mining bonus back to vanilla - its far too easy to mine up somebody without even so much as a war declaration.

      I'm all for a bonus for mining in enemy territory, but it shouldnt be so high that it devalues OWNING any mining territory - perhaps standard 12x for owned and maybe 15x for enemy?

      Currently theres no reason to inhabit anything but voidspace.
       
    6. OfficialCoding

      OfficialCoding Currently Fleet Building

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      There are no text channels on the Discord. Could you add some?
       
    7. Blaza612

      Blaza612 The Dog of Dissapointment

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      It's a somewhat new idea for the fp system, and it's one I've been curious about for a bit, try to set up some sort of survival requirements for large factions, and also make them easier to war against. The whole idea is that factions have an inherent advantage with more numbers, so we increase the maintenance per member, even if only by a bit. Hopefully this will result in more tension between factions and more active players.

      That's a very good point, but at the same time that will require double the amount of systems to maintain, if a faction has every player place an alt in the mining faction, thus making them even more vulnerable to attack, thus creating risk for their reward.

      And raiding when people are offline, that's half the point. This is to try and create tension between all factions and make resource wars a more prominent thing. Raiding and such is half of that ;)

      The only answer to this is to be ready to defend your own space from raids. We're trying to encourage more PvP between factions. While I would prefer to make the bonus apply to enemies, rather than any other faction, there's no way to actually do that in the configs, unfortunately.

      You have to click on the role buttons, in the #roles channel, you'll see a bunch of reactions down the bottom. This is detailed in the #roles channel and the #info-rules channel ;)
       
    8. Sachys

      Sachys Hermit.

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      Then im sorry to say I think you have failed - why would anybody claim anything other than voidspace knowing other players will mine it up, meanwhile getting a better bonus for mining in some other players systems?
      Add to this the inverse FP config and any online players will have to search and scan every inch of each system to find out who is mining what when they get a neutral signal outside of their HB system.
      - And how exactly does a neutral claim mining bonus encourage PVP? - it encourages neutrality.

      Additionally, 32x mining bonus is way too high - I can mine for a half hour and have so much ore and shards that I wont need to mine again for some time. Very little risk involved when you only need to make one short trip.

      The inverse FP config is a good idea to encourage PVP (or has been on some other servers), but it may yet need some subtle tweaking.
      I hope thats clear enough for you (sorry, but I am not yet brimming with coffee, so may not be making full sense yet).
       
      #28 Sachys, Jun 19, 2018
      Last edited: Jun 19, 2018
      • Like Like x 2
    9. Sachys

      Sachys Hermit.

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      Let me add to this:

      Neutral fleeting of ships is on - meaning if bothered by an enemy fleet you can call in an ally neutral to that faction to fleet them away - or - fleet away all fleets and then attack.

      All shops have rails. Somebody has already spawned a claim next to one and boxed it in by docking a core to the shop and placing a cocoon around it making it invunerable.
      These rails can also be misused for immortal static turrets / docked fleets.

      I'm hardly the most PVP player out there, this is just common sense. I hope you appreciate the feedback and will change things for the better.
       
    10. Sildaran

      Joined:
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      Just a suggestion.
      1. Drop the per member cost down a bit, but not to low the extra space required for more faction member is not a bad idea.
      2. Drop lose of FP due to death to 0, but up lose of FP to claim. Makes loosing peeps not a big deal but losing territory very bad. Helps force combat more.
      3. Drastically increase or was it decrease cant remember FP gain from distance from 0 0 0. This makes central territory so much better again helping build tension/combat
      4. Increasing starting mats, mining unclaimed 0, enemy 1, owned 3. Incentives claiming territory and maybe passively attacking enemies/neutral factions resources.


      Possibilities, if want to mess with econ.
      1. Set all ai shops to 0 start 0 resupply.
      2. Setup central spawn station shop with decent mats/blocks and neutral to all. Put in a massive empty storage and dump in lots of credits.
      3. Turn on purchase with credits.

      Might mess up most servers but with shops basically off, and only one admin controlled point to inject credits into the server. Makes 0 0 0 a hotspot for selling/trading to get credits to buy ships for emergency purpose. Might want to set 0 0 0 tp protected...
       
    11. Sachys

      Sachys Hermit.

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      Just logged on and it seems you've made changes: Neutral Mining now down to 6x and I presume the universe has been imported (shop rails fixed?) as my territory is now a different colour. Good stuff! :)

      Edit: so mining bonuses are back to bunkum 6 hours later and shop rails are still there.

      Edit2: uhhh... maybe I derped and saw the scan range as mining bonuses earlier. I blame lack of coffee again.
       
      #31 Sachys, Jun 20, 2018
      Last edited: Jun 21, 2018
    12. Blaza612

      Blaza612 The Dog of Dissapointment

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      Yeah we're halving them now, will be fixed immediately

      Didn't know this would actually be an exploit, we'll see if we can get rid of all the rails (don't want to do a map wipe so if they're still there then we can't fix that, but you should still be able to at least use the shop)

      We can't actually change that unfortunately. There's nothing in the configs that allow us to actually set a penalty for losing territory, so death penalties are the only substitute

      That's actually a really good idea. We won't increase it too much, but we'll definitely increase

      Again thanks to everyone for all the feedback, we want to make this server the best possible and we absolutely appreciate all the feedback you've given! <3
       
    13. Sachys

      Sachys Hermit.

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      Its been done before on other servers as ive pointed it out before there. usually adv shops have them left on as rare docking ports for explorers etc (as intended no doubt), just common shops dont (and of course, misuse of adv shop rails is then on aobvious no no).
      i think you have to import the universe or restart with "no rails" in the config or summat - i can check and get back to you.
       
    14. Sachys

      Sachys Hermit.

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      Care to comment as to why mining bonuses in ALLIED territory are now 16x? you're inviting people who want to exploit the system as prior with neutral mining bonus.

      Can I also please get a reason as to why the exploited claims at two advanced shops (i gave you co-ordinates) have not yet been nullified? I know I;m not the only person on the server with an issue with this.

      The server is quiet enough, I would rather more people play, but under these circumstances, they wont. Please make an effort to fix things for those of us that do play on the server.
       
      #34 Sachys, Jun 27, 2018
      Last edited: Jun 27, 2018
    15. Blaza612

      Blaza612 The Dog of Dissapointment

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      Yes, we've heard that it's good. The people in the discord (our main communication platform as this one is limited) have confirmed that it's ultimately good. If people work in other ways to get extra resources they are free to do so. They however, haven't. We are happy with the mining bonuses, it has certainly favored the PvP focus we want.

      We've done what we can to fix this. We haven't heard any other complains about this. We're not going to reset the world because people have already established themselves on the server and there's no better way to kill any sort of population than to force them to lose their progress.
       
    16. Sachys

      Sachys Hermit.

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      How is a greater bonus in allied territory than your OWN good? It just leads to people making alliances to mine out somebody elses territory, then declare war.

      Nobody expects you to reset the world, but you could delete those claims and make it clear such claims are an exploit to the player / playerbase.

      Edit: I should also note that I have seen new shops spawn without rails, so thankyou for that.
       
      #36 Sachys, Jun 27, 2018
      Last edited: Jun 27, 2018
    17. Blaza612

      Blaza612 The Dog of Dissapointment

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      It's quite simple. Player's establish such a system which ultimately will require more maintenance and care put into it. With the more required systems to claim the easier it is to quite frankly cripple their economy. Especially if they all go offline at the same time zones.

      Players have to do extra work to earn these resources instead of being able to just freely turtle in their own space and not actually concern themselves with other players.

      And if players wish to not claim space and raid other faction's space, then that's exactly what we want. That is piracy, PvP, exactly what we're trying to promote, because we're trying to encourage mindless turtling.

      And so far it's working. We've heard only good things about the system as it's prompted mass raiding and actual small skirmishes over these resources, so we have no reason to change it.


      That's actually fair enough. I haven't had a chance to remove them due to being busy so apologies on my behalf, if you have the sector co-ords of the perpetrators I'll remove them ASAP (now)
       
    18. Sachys

      Sachys Hermit.

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      Yes, I like the reverse FP system, thats not what this was about.

      I'm sorry, but this does not quite address why you applied a higher bonus in other players allied territory. Are you trying to say to get full benefits, you need to be making alliances? This can be expolited in far too many ways. However, if other players want it so badly, i;m not going to continue to argue the point, but I may later return to say "I told you so"... perhaps even "you were right". Time will tell.

      I privately messaged you them here on Saturday. Check your conversations and you'll find it. Cheers!
      Edit: oh, it was last wednesday.
       
    19. Blaza612

      Blaza612 The Dog of Dissapointment

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      You can't make it for allied or enemy territory specifically. It's for every other faction territory...
       
    20. Sachys

      Sachys Hermit.

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      Scans were only showing it for allied territory, not neutral, not owned.
       
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