Gratulations for launching the server!
Every member in a faction costs 5 faction points, and every system gives 10, so for every two members in a faction you need one system to sustain them.
Drives the people more appart instead of bringing them together. If you like to encourage one man factions its ok though. Maybe have an eye on it and look if you like it that way.
On the other hand people will allways make one man factions, and making it harder to have a bigger faction
can actually make this challange very appealing. So I am looking foward to hear about how this fp system works out.
Not only that, but for the mining bonuses, you get plenty if you mine in your own territory, but you get a higher bonus for mining in other peoples territories, so have fun with that
Interesting concept.
I have to add to Sachys: Even though this discourages setting up own stations, I really like it: Having your own afk-farm galaxy far away from all the others is boring. Encourages to invade other galaxies, and to defend your galaxy by monitoring your ressources (maybe with a new type of outpost station that tells you if this sector got loaded via wireless logic?).
What will happen though this mechanic will be abused: People will just make an alt faction that everyone has as enemy and there they will go mining. Or they just raid galaxies where the members are not online right now...
My suggestion is to just give one or two central systems a very high mining bonus, and none to all the others (no matter if claimed or not).
But people will allways find a lazy way to abuse any gamemechanic. If people don't want to play a game the way its intended you can't do anything against it. So if you can't/don't want to make one or two central high mining rate systems, I suggest you keep those new settings, and ignore the people who want vanilla config .