A pretty big theme on the forums seems to be pvp and losing and wining and stuff, and especially on things where one person/faction attacks a noob miner or destroies warpgates, because they are less defended than other targets. How do you stop this from happening?
Option 1: Git Gud
Anyone that is just starting on a server should be able to hide from people, and warp gates should be properly defended. A server admin can make invincible warp gates if they want.
This makes people quit and leave servers, it's unfair to new players and can be called griefing.
Option 2: Peace Flags
If your peace flag is on, then you can't be attacked or attack. Faction wide, it has a cooldown switching between the two.
Kills PVP in strategic warfare, doesn't allow open pvp or ambushes or tactical fights. Highly expolitable as a "shield" until you go to war, then back to shielded once you leave combat, not allowing counterattacks.
Option 3: maintenance
Every time you take a ship out into combat(fire it's weapons, take shield/hull damage) you have to pay maintenance through resources(mesh? We don't use that much) or in credits at a shipyard. This makes people value their attacks, and only attack when they will profit, not just to squish some miner buggers.
Resource black hole, makes people not want to PVP at all.
Option 1: Git Gud
Anyone that is just starting on a server should be able to hide from people, and warp gates should be properly defended. A server admin can make invincible warp gates if they want.
This makes people quit and leave servers, it's unfair to new players and can be called griefing.
Option 2: Peace Flags
If your peace flag is on, then you can't be attacked or attack. Faction wide, it has a cooldown switching between the two.
Kills PVP in strategic warfare, doesn't allow open pvp or ambushes or tactical fights. Highly expolitable as a "shield" until you go to war, then back to shielded once you leave combat, not allowing counterattacks.
Option 3: maintenance
Every time you take a ship out into combat(fire it's weapons, take shield/hull damage) you have to pay maintenance through resources(mesh? We don't use that much) or in credits at a shipyard. This makes people value their attacks, and only attack when they will profit, not just to squish some miner buggers.
Resource black hole, makes people not want to PVP at all.