I assure you; nothing above has been taken personally... by me, at least. My name was used just enough to compel me to come back and put some words behind that name.
I didn't ask you not to take it personally. I asked you not to make it personal.
a) If fellow designers are so appealing to you, why put us in such a compromising position when we are working to create a designer-friendly environment?
b) What you do with your work is your own business. Who are you to decide what other players do or do not do with their work?
c) You failed to avoid intellectual property theft in real life. Why do you think that we should be subjected to it in a video game?
d) While the suggestion is similar to digital rights management, your individual dislike of DRM is of little relevance to this thread. Given that (based on your own admissions) if implemented, such a feature would have ZERO effect on how you play the game, why are you so obsessed with affecting how others play?
a) I'm not putting anyone in any position. The current state of the game was not decided by me, and future states of the game will not be decided by me. Don't attribute your dissatisfaction to me.
The "needs" (desires) of one group (designers) has to be balanced against the good of the game and the SM community as a whole. Certainly this suggestion is good for designers (and me, I would gain more power over my designs), but it's not good for SM as a whole.
b) Again, stop blaming me. I don't make any decisions at Schine, I've decided nothing.
c) Intellectual property
infringement. There's no such thing as IP theft (especially in this case where we're talking about designers knowingly and willingly selling their designs to the "thief").
I haven't stated that anyone should be subjected to infringement. I've stated that people need to adapt to an environment that (as they know) is conducive to copying, authorised or not.
d) The real life implications of DRM, that have been occurring for decades now, are very relevant. I'm concerned with more than just my own personal gain. I want the community to thrive, and that includes strong innovation in ship design (the core of the game in my opinion), which would be damaged by DRM.
For the third time, don't claim I am able to affect how people play. The state of play I'm advocating here is already the same state of play we are currently in.
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I can't speak for anyone else but I will NEVER stop coming up with new ideas; regardless of how many ships I sell. Do you honestly expect us to believe that your support of design theft is based solely on a desire to see people keep designing new ships?Do you really think that poorly of your fellow designers?
There is no theft, and I don't support what you call theft. I object to DRM, because designers then expect old designs to carry their name and bottom line, instead of being forced to continuously innovate to stay ahead of the pack. We've seen it in real life, and with this suggestion we'd see it in SM.
Certainly I expect you to believe that this is what I care about. Whether you do or not is your own concern, but I'll continue to care about it, and voice my opinion on it.
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I find it hard to believe that anyone would be against this solely for the reason that it would "inhibit innovation." For the most part, this would not affect innovative cycles and processes that already occur in the game, so far as I've seen. The main effect of a DRM system for ships would be... the intended effect of a DRM system for ships. Creating a market for ship designers, and preventing trivial design theft.
It might also lessen the impact of stupid spy nonsense in the faction side of the game, if faction leadership manages its blueprints properly, or at least make espionage harder and more interesting to pull off.
As above, your belief is not my problem, but that is the reason.
How far have you seen? Have you seen DRM encourage trade and innovation anywhere? Have you considered how unpopular DRM is on games for example (Hello EA), and why?
It isn't the responsibility of the game to create a market to suit you. It's your responsibility to create a business that suits the market (if you want to make profit).
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Agreed.
In fact, I think innovation would actually increase. Ship builders who want to remain competitive in the the new economy would need to constantly crank out new models to stay ahead of other designers who build craft specifically tailored to counter your current model of warship. Otherwise, you'd get a reputation for selling obsolete ships with easily exploited weaknesses. You also need to offer something new and stylish to attract new buyers; lest they get bored with your 'same old, same old'. Meanwhile, you can still sell your basic/classic models to new/newer players who are just starting out.
You're describing the status quo.
A designer who is motivated by profit will measure success by profit alone, and if an old design is providing and income stream new designs become less necessary.
If counters to your ship are suddenly much harder to come by, there's suddenly much less need for you to create a counter-counter. Innovation will slow, because the spread of designs among the population will slow.
To be honest, I've yet to see any drawback to a system like this. ...except of course, that any would-be spies and thieves would have to do a lot more than simply torch your ship and jump in to the core to snag a copy of the design. I mean, seriously; losing a single ship to theft is bad enough but to then be attacked by an entire fleet made up of copies of your missing ship is just disrespectful to designers everywhere.
Are you seriously advocating this suggestion to avoid "disrespect"?
It would effectively remove spying from the game, which would also be a pity. But don't forget, the main argument here is about designs willingly bought and sold.
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DRM will not remove "innovation from ship design." My evidence? The faction community, which creates and does not widely distribute their designs. Why do they keep innovating? Because they need to fly better ships than the competition. The same would apply to shipwrights under such a system, who would need to keep producing newer, better looking, betting functioning ships to continue to sell.
Besides- It's not like it's impossible to take innovating pieces out of a ship design without saving it.
As I've said above, this suggestion would slow the spread of designs among the population, meaning the need for new designs in reaction would also slow.