Spoolooni
Token Chinese
I actually do think theft or vehicular theft is a prominent part of warfare as a means of espionage. But,I entirely come from a different standpoint to yours. I much treasure the identity and prominence of the artist hand and authorship means a lot to me when I create ships on Starmade that mirror my own creative intellectual property being a table top RPG I am working on. My biggest fear is having my work so easily stolen, reproduced or even reuploaded seeing that exporting models is such an easy task to do and it is one button away right after saving someone's blueprint. It's also why I sketchfab my WIP's and have tiered documentation of my work in order to prevent such a thing from happening; I always prepare for the worst. However, I think I am alright with having my ship stolen in game, cannibalized and wiggled into enemy hands as long as the game protects my intellectual property. While we can't solve people manually plagiarizing designs, at least by making it harder, there is a level of difficulty that comes with a large margin of error similar to fake products in the real world that are "boot-legged."Agreed. I am in full support of protected blueprints. Schine is of no concern of any of us. While they may use our work to improve the game (NPC fleet submissions for example) they aren't going to directly impact our experience in multi-player. The purpose of this thread is to allow for in-game profit from ship manufacturing and to either prohibit or de-incentivize malicious and lazy players from stealing other players' work.
I actually share an even more conservative point of view in a sense that intellectual property protection or security should be mandatory on any server. While some gameplay mechanics to allow shipyards to reproduce a creator-branded spacecraft should also be available to allow espionage to be a legitimate gameplay experience.
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