Help with effects 2.0

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    • Legacy Citizen 10
    Are you using the beam primary with beam secondary combo? That thing offlines your shields as a balance mechanic against being a Death Star laser with Weapons 3.0.

    Repulse module IIRC is for making hovercraft for use on planets.
     
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    I am glad they got rid of damage pulse. It was a stupid idea. I was wanting a mix between cannon and beam that shot a big glowing ball of death, but instead we got a fusion cutter. In the end it's only purpose was to make weapons do more damage and use up more power.

    Ultimately what they will need, is a weapons 4.0 where they add a separate chamber tree to the stabilizer blocks that apply to weapons. This would nerf turrets but give shipboard weapons more variety.