- Joined
- Apr 5, 2017
- Messages
- 11
- Reaction score
- 1
hi everyone.
so my brother and I have been getting really into starmade, and being who we are naturally we wanted to host a private server to play together and customise our own world.
So we are running the starmade-dedicated-server-windows file which opens a console and runs a server, we've use the dedicated server menu to give it 16G ram (1866) and were having crashing issues, even with only one of us on it , just by asteroids or a few pirates, it didn't take much to crash it. so we ordered an hp proliant server, I've got it setup and configured with 7 cpu threads and 32 gigs ram (speaking of which is the "
CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 7 //Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best" setting in server.cfg threads or cores, seriously, im running 8 HT cores, so it makes a difference)
so as soon as it was setup my brother tested it by going in and attacking a pirate station, and after a while everything froze and he disconnected, with a few "bad connection" pop ups along the way, the server is connected by 2 gig connections to a gigabit switch that also connects to both our computers and the gateway.
I havent set up port forwarding on the GW yet so theres no public traffic, no firewalls, clean install of win2k16 full system is 36g ram(6x4g, 6x2g, 6xempty), 2x X5550 4core HT,
how do you get best performance from dedicated servers? should i be running from that file or should i be running the starmade launcher and launching dedicated server? im expecting 1-3 local players and 1-3 public players max atm but want to get stable again. should I redo a clean installation and start a new server with new settings? could it be updating and config changes that causes crashes? what settings tend to cause issues that i should steer away from?
so my brother and I have been getting really into starmade, and being who we are naturally we wanted to host a private server to play together and customise our own world.
So we are running the starmade-dedicated-server-windows file which opens a console and runs a server, we've use the dedicated server menu to give it 16G ram (1866) and were having crashing issues, even with only one of us on it , just by asteroids or a few pirates, it didn't take much to crash it. so we ordered an hp proliant server, I've got it setup and configured with 7 cpu threads and 32 gigs ram (speaking of which is the "
CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 7 //Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best" setting in server.cfg threads or cores, seriously, im running 8 HT cores, so it makes a difference)
so as soon as it was setup my brother tested it by going in and attacking a pirate station, and after a while everything froze and he disconnected, with a few "bad connection" pop ups along the way, the server is connected by 2 gig connections to a gigabit switch that also connects to both our computers and the gateway.
I havent set up port forwarding on the GW yet so theres no public traffic, no firewalls, clean install of win2k16 full system is 36g ram(6x4g, 6x2g, 6xempty), 2x X5550 4core HT,
how do you get best performance from dedicated servers? should i be running from that file or should i be running the starmade launcher and launching dedicated server? im expecting 1-3 local players and 1-3 public players max atm but want to get stable again. should I redo a clean installation and start a new server with new settings? could it be updating and config changes that causes crashes? what settings tend to cause issues that i should steer away from?