- Joined
- Dec 21, 2013
- Messages
- 10
- Reaction score
- 7
The idea is to allow fleet commands to be overridden by a high logic input and another command be input instead. For instance, if the signal is high, you could program in "on high signal, return to carrier."
Something like this would be really useful for mining drones, you could have the drones automatically return to the mother ship to unload once their storage is full (assuming that's how the logic inputs from storage blocks work, I'm not 100% sure it is...), then resume mining.
It could also be used to give part of your fleet a different command during battle via wireless activation blocks. You could tell half of your fleet to return to formation while the other half presses the attack, set up and command the fleet to attack in waves, etc.
Something like this would be really useful for mining drones, you could have the drones automatically return to the mother ship to unload once their storage is full (assuming that's how the logic inputs from storage blocks work, I'm not 100% sure it is...), then resume mining.
It could also be used to give part of your fleet a different command during battle via wireless activation blocks. You could tell half of your fleet to return to formation while the other half presses the attack, set up and command the fleet to attack in waves, etc.