Thousand blocks make a 100 mass ship. It's really nothing comparing to many ships in Starmade.There is a bit of a difference between ships and personal weapons. Thousand of blocks make first just a medium-sized (depending on one's take on it) ship, the second makes rather humongeous device, more of a infantry-sized mobile weapon platform than actual infantry firearm.
And i think You missed this, but these blocks wouldn't be normal (1m x 1m x 1m) sized blocks, but much smaller ones So the weapons would have sizes of normal guns
If someone wants to make 1 block gun (remember these blocks are much smaller then normal ones) then he would have a useless gun.If only this would be that easy. What I meant was an effect of character hitbox in case of the former as I'd assume weapon held would be part of the whole model's hitbox - otherwise people would make weapons acting as impenetrable shields. I didn't actually suggest weapon durability and in all honesty, I am not sure if such would be a good idea. The latter I addressed above - such items should be aforementioned personal weapons, not magical, spawning from cosmonaut's pocket artillery cannons.
Then i haven't understood this part of Your suggestion, but i think weapons having their HP would be a pretty nice feature.
I understand Your concern, it's not like i want to see penis-shaped guns everywhere. It just isn't IMO a reason to be against the idea of voxel based systemI am wiling to bet that lot of people would feel very much differently (I may go as far as to say I'd hope so). Ultimately though, it is a matter of sense of humour the same way one person may only laugh at witty, finesse remark wonderfully fitting the situation but someone else needs merely a sound of a fart to roll on the floor laughing. My bad, I shouldn't touch upon tastes, though I would rather have Starmade on the ambitious side more rather than less.
This is a valid point. However, I'd risk saying that there's certain difference in how a person shooting someone with a penis gun would look and how they'd actually would make themselves a laughing stock if they'd fly in a penis. My impression here may be skewed or simply not shared.
Probably even with Your system of premade parts there would be a way to create phallus-shaped guns, there is always a way
No, no, no, number of cubes in different systems would change the stats of the gun. Players could place a lot of single laser blocks (not connected to each other) and make something similar to shotgun with small damage of each projectile, but they could also place laser blocks in 3 rows, creating a machine-gun.Whether it's fun may be a matter of preference. Customization limited to stacking cubes into whatever shape one wants actually would be only for looks and that'd be even more disappointing than regular premade guns, IMHO.
By adding more aiming system blocks, their weapon would have less recoil or even maybe would be self-targeting (to some degree).
That means a lot of space for customization and two different guns could be completely different.
Basic parts of everything in Planet Explorers are pre-made parts, like barrel.Also, in some way modular pre-made equipment components design actually would make it stand out more from games like Planet Explorers than voxel system, as both in suggested voxel models and in latest version of Planet Explorers I've checked out biggest part of gun creation is making the model and basing the performance on that.
Voxel system in PE is mostly for the look of the weapon, to add some details, etc. It also determine the stats of the weapon, but i think it has less impact than pre-made parts.
I may be wrong, because i haven't found new videos about creating custom weapons in PE.
My impression may be biased here, but I actually proposed this system first because it's very simple, merely the post describing it in detail is long. In practical setting it would basically mean 'craft several different parts and put them together = get piece of equipment suited for various tasks and needs', making the whole thing rather robust, yet relatively easy to implement and balance.
Your post isn't that long and it isn't hard to understand Your view, but Your very suggestion is pretty complicated. Not in terms of not being intuitive but more about needing many new systems or blocks.
I.e.
So for jetpack and for additional stuff for armor, we would need plenty of pre-made modules. And there are few more systems, so total number of modules would be pretty big.Armor:
- Jetpack (...) Different modules could allow different speed, use of energy, responsiveness/class of stabilisers (one module could stop the player nearly instantly after letting the key go, other would decelerate very slowly) or even change a bit of dynamic of flight (continuous, smooth flight which could use up the energy rather quickly vs jetpack creating periodically bursts of push in the direction the user specifies).
- Additional. Similar, with differences, to helmet's additional modules slot. Ability to mount lights, additional protection layers against certain types of damage, servomotors increasing speed of of running character.
With voxel system all of the stats would be dependent on number of blocks of different systems used in specific body part/weapon.
I would like to see buffing HP of player by adding armor, or faster flying when more concentrated about thrusters in jetpack, but imo better way to do this is voxel based system.