I support a voxel system for making weapons, but I am also very open to a modular model system (one with pre-made parts to select, put together, skin, etc. Where server admins could potentially make their own models, and these designs could be put in community content for download so people could share designs.) There are pros and cons to each. Voxel system has the gains of almost unlimited creativity, but the art style is a different sort from the Dave model, so it may look strange to hold. The modular model system would likely look better, but have a soft creative limit - people who were able, could add infinite new models for downloading and skinning, and thus gain a great number of possibilities of mixing these parts as weapons, but not everyone may be able to make their own model designs.
Two Curiosities/Questions:
Firstly, Cube World's voxel system has been shown as an example in making weapons. I will say that I love this idea, however, if you notice, that system fits perfectly in their art style. Cube World's characters are made of these small voxels similarly to the weapons they hold. We know if this system goes through it will not be the case with Dave. Some may be bothered by this, and some not. Judging by the overwhelming support for this voxel building system for weapons, which leans towards greater creativity, I might assume that many wouldn't care? But I cannot say for sure.
I know the intended purpose of this discussion, the OP said, was "general voxel vs pre modelled guns" but I feel armor in this case must be thought about as well. Secondly, I feel armor must be mentioned because say armor pieces enter into the equation in the future. Should these also be a voxel-based building system to match the weapons? If Dave were made of small voxels similar to Cube World, I would support it immediately, but because Dave is not, and as a skinner myself, I wish to have skinnable armor pieces that would match the skins, and blend in like the armor was made to be worn.
Two Curiosities/Questions:
Firstly, Cube World's voxel system has been shown as an example in making weapons. I will say that I love this idea, however, if you notice, that system fits perfectly in their art style. Cube World's characters are made of these small voxels similarly to the weapons they hold. We know if this system goes through it will not be the case with Dave. Some may be bothered by this, and some not. Judging by the overwhelming support for this voxel building system for weapons, which leans towards greater creativity, I might assume that many wouldn't care? But I cannot say for sure.
I know the intended purpose of this discussion, the OP said, was "general voxel vs pre modelled guns" but I feel armor in this case must be thought about as well. Secondly, I feel armor must be mentioned because say armor pieces enter into the equation in the future. Should these also be a voxel-based building system to match the weapons? If Dave were made of small voxels similar to Cube World, I would support it immediately, but because Dave is not, and as a skinner myself, I wish to have skinnable armor pieces that would match the skins, and blend in like the armor was made to be worn.