Im a huge diehard starwars fan. Yes, starmade involves space and whatnot!
But imagine, if planets were capable of ground combat, or starting from a planet. To clarify, i did an experiment. i made the ratio size of all planets on a world set to 2,500m, little did i know it made each face of the planet 2,500m. (game handled great) But little did i know, Gravity....... Hell my standard ships struggled to get off the ground.... So imagine, starting on a huge planet, which seems endless on end (planets are pretty friggin huge, look out your window) And imagine just building a garage, mining resources, fighting off creepy spiders and whatnot, or hopefully be visited by space pirates and steal their ship. You will have to build your way up. go to space and build from there. (True meaning of started from the bottom)
With the implementation of Clans and fleets, planets should play more of a strategical role, like in starwars.
And with that being said, if you stumble across a planet with a city (and tons of ai dudes running around) If you manage to gain their support (without force) they give you bonuses to your clan, and if you're an opposing clan, ground combat comes into play (drop those walkers on the planet!!!!) and your goal is to kill the planets leader (some blingy looking ai guy) Once he is killed (be ware those ai guys fight back) the city will automatically be neutralized, but you'll have to sacrifice one of your AI guys to take up leadership of that planet for you to claim it.
Civilized planet perks include: Resources, increased AI skill in proximity, boosted clan stats, and free NPC armies.
There will be a multitude of planets: (using starwars refrences) the planet types will be arranged from greatest yield to minimal yield.
Coruscant (Entire planet is a city)
Naboo (Large cities around the planet)
Tattoine (Scattered cities)
Yavin (scarce towns)
If you looked at my other suggestion:
Super Command Structure (kinda like command and conqure)
And implemented, Coruscant and Naboo will have a unique ability, upon orders. To construct warships from your catalog and build fleets (Which means you can build ships and fleets across your claimed galaxy)
[DOUBLEPOST=1459403057,1459402957][/DOUBLEPOST]I will be posting screenshots of how the large planets look, to give a better idea.
[DOUBLEPOST=1459403887][/DOUBLEPOST]Dear god, what have i done!?!?!?!?
[DOUBLEPOST=1459403919][/DOUBLEPOST]
But imagine, if planets were capable of ground combat, or starting from a planet. To clarify, i did an experiment. i made the ratio size of all planets on a world set to 2,500m, little did i know it made each face of the planet 2,500m. (game handled great) But little did i know, Gravity....... Hell my standard ships struggled to get off the ground.... So imagine, starting on a huge planet, which seems endless on end (planets are pretty friggin huge, look out your window) And imagine just building a garage, mining resources, fighting off creepy spiders and whatnot, or hopefully be visited by space pirates and steal their ship. You will have to build your way up. go to space and build from there. (True meaning of started from the bottom)
With the implementation of Clans and fleets, planets should play more of a strategical role, like in starwars.
And with that being said, if you stumble across a planet with a city (and tons of ai dudes running around) If you manage to gain their support (without force) they give you bonuses to your clan, and if you're an opposing clan, ground combat comes into play (drop those walkers on the planet!!!!) and your goal is to kill the planets leader (some blingy looking ai guy) Once he is killed (be ware those ai guys fight back) the city will automatically be neutralized, but you'll have to sacrifice one of your AI guys to take up leadership of that planet for you to claim it.
Civilized planet perks include: Resources, increased AI skill in proximity, boosted clan stats, and free NPC armies.
There will be a multitude of planets: (using starwars refrences) the planet types will be arranged from greatest yield to minimal yield.
Coruscant (Entire planet is a city)
Naboo (Large cities around the planet)
Tattoine (Scattered cities)
Yavin (scarce towns)
If you looked at my other suggestion:
Super Command Structure (kinda like command and conqure)
And implemented, Coruscant and Naboo will have a unique ability, upon orders. To construct warships from your catalog and build fleets (Which means you can build ships and fleets across your claimed galaxy)
[DOUBLEPOST=1459403057,1459402957][/DOUBLEPOST]I will be posting screenshots of how the large planets look, to give a better idea.
[DOUBLEPOST=1459403887][/DOUBLEPOST]Dear god, what have i done!?!?!?!?
[DOUBLEPOST=1459403919][/DOUBLEPOST]