Game crashing when entering ship core

    Joined
    Jun 8, 2016
    Messages
    8
    Reaction score
    0
    Hi there, one of my mates on my private LAN server is having a rather confusing and annoying bug, what happens is as follows:

    Places ship core
    Attempt to enter said core
    Server shows he enters core
    Game CTD with attached error

    This issue occurs on both the server and on his end on a local single player server.
    Upon crashing he receives the following crash (See attached image) [Translation from Swedish: Not responding, information {data} can be lost if you close the program, two options being close program or wait for response]

    I have been frantically searching for a fix to this issue, but apparently either nobody has reported this or something rather bizarre is going on at his end alone. Me and another one of my mates have tried to replicate his issue as best as possible, but it will not replicate for us at our end.

    I hope somebody can help fix this as soon as possible, let me know if anything else is needed and I will get it sent to you asap. (First error report ever so, yeah :/)

    Thanks in advance.
     

    Attachments

    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    please search for the logs folder inside your starmade install
    there should be a file named "logstarmade.0.log" in there after one of those events happening (end the game then)
    drag and drop that file into an answer here (you might have to zip it first)
     
    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    Oh great .. the log ends without any error being logged in mid air.
    This is the end of the logfile where you can see that the core gets entered followed by nothing :(
    Code:
    [2016-08-20 20:20:27] HIT RESULT near: (16, 16, 16)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[The gayday](397)
    [2016-08-20 20:20:27] [CLIENT] CHANGED ENTERED: set to: (16, 16, 16)[Ship Core]o[FRONT][active][250hp][BLOCK]
    [2016-08-20 20:20:27] [CLIENT] Player character enter used
    [2016-08-20 20:20:27] [CLIENT]: PlS[Senast11 ; id(806)(8)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Senast11)(907)] -> Ship[The gayday](397)
    [2016-08-20 20:20:27] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(8); PlS[Senast11 ; id(806)(8)f(0)] CONTROLLER REQUEST RECEIVED  ControllerUnitRequest [fromId=907, toId=397, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)]
    [2016-08-20 20:20:27] NOT SMOOTHING VELO SHIP
    [2016-08-20 20:20:27] [CLIENT] NOT SMOOTHING SHIP
    [2016-08-20 20:20:27] [CONTROLLERSTATE][REMOVE-UNIT] Client(8); REMOVING CONTROLLER UNIT FROM PlS[Senast11 ; id(806)(8)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Senast11)(907)]; detach pos: (25.705112, -32.70417, 28.879631)
    [2016-08-20 20:20:27] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Senast11)(907)] removed warp token, because character entered structure!
    what is the amount of assigned memory ? (if he didnt touch it that should be 2048 by default?
    if enough memory is available i would advice 4096/1024/256 (but i doubt this is the problem)
    see here: Screenshot_3 (2).jpg

    just in case a program file got corrupted for any reason make a forced reinstall
    using the button marked with the green arrow
    Screenshot_3 (2).jpg

    in case he changed the default settings ... remove the settings.cfg from the starmade install folder (when the game gets started after that a new default version gets generated)


    has anything else been changed ? specific keyboard settings maybe ?

    from the looks of the startup there shouldnt be a reason for it not to work.
     

    Attachments

    Joined
    Jun 8, 2016
    Messages
    8
    Reaction score
    0
    We have done the memory check, it is as stated above (4096/1024/256) along side a fresh reinstall (literally installed today).

    Getting him to remove the server.cfg file, switch to dev and reinstall and check if the issue replicates.
    Will let you know as soon as he is able, hes a bit stressed atm (uni and stuff)
    [doublepost=1471728327,1471727163][/doublepost]Okay, he just tried to repeat the issue, same result, a CTD with no error message popping up.
    Here is the logstarmade.0.log for this incident.

    I just want to reiterate, neither me or my other mate can replicate this error, even when we are actively trying to.
    Thanks for your patience.
     

    Attachments

    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    yeah .. no change .. that log looks the same.
    i am out of ideas here, sorry .. makes no sense at all.
    will ask andy from support.
    could you please delete the content of the Logs folder ... then crash the game again (this should create a few more file alongside the starmade log)
    then zip the whole folder and add it here. maybe the java logs do help to figure it out.
     

    AndyP

    Customer Experience Manager
    Joined
    Aug 15, 2013
    Messages
    1,199
    Reaction score
    264
    • Schine
    • Wired for Logic
    Very odd, the log ends just in regular operation.

    As I see you are playing on a server, try clearing the client cache:
    clear-client-cache.png

    You should also try a different server or single player.
    This should at least change the behaviour, or something with the video driver is wrong.
    Updating it or at least checking if a never version is available should also help.

    - Andy
     
    Joined
    Jun 8, 2016
    Messages
    8
    Reaction score
    0
    Driver has been updated and cache cleared, issue occurring again, here are the log folders for single-player and multi-player.
    I also noted that when his game *Crashed*, his connected client on my server suffered a massive ping spike, while this could be a coincident, a sudden 15-62 ping is a rather large jump. Was wondering if that would be in any way relevant or useful.

    Thanks for your patience guys, really appreciate your help.
     

    Attachments

    AndyP

    Customer Experience Manager
    Joined
    Aug 15, 2013
    Messages
    1,199
    Reaction score
    264
    • Schine
    • Wired for Logic
    Okay, well, interesting fact is:

    In both logs, it ends with:
    Code:
    [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_senast11)(159)] removed warp token, because character entered structure!
    It could happen when for some reason a world saved you in the moment you passed a warpgate.
    But this should not affect multi-player and single-player at the same time.
    Are you near a warp gate while trying to enter a shipcore?
    (It would be really bad coincidence, but can you try it in a brand new world? - would be odd if that removing warp token also pops up in a new world and could be a corrupted installation.)

    - Andy
     
    Joined
    Jun 8, 2016
    Messages
    8
    Reaction score
    0
    That is indeed very bizarre, because we where not only no where near a warp gate, but we had not even built one either, on both the server local single-player.
    The single-player log file I sent was a new world he generated for the sake of testing that alone, so this indeed very odd...
    The plot thickens...
     
    Last edited: