Have the Push Effect Computer move your ship in relation to the computer's orientation, that way there you get 6x the number of uses from the same module. Then give the Pull Effect Computer/Modules a different effect when used defensively.
Warheads already do ignore shields but a couple things probably need to happen before torpedoes are properly balanced. First of all torpedoes don't need a faction tag to function so they won't trigger a response from AI or trigger auto war decoration. Even when fired with a faction tag AI will just sit there and let the warheads hit. Once AI can actually deal with torpedoes and they carry the identity of the person who fired them then they should be balanced more thoroughly but until then I think they are better off weak.Make warhead ignore a part of the shield, and more radius/damage (a 10 meters topedo should be able to do some damage : P)
if not ignore, then deal a huge amount of damage to it?
here is why:
- it will nerf huge ships against bombers, but smaller ships wont be affected (how would you shot a torpedo to a small ship if it moves :p)
- torpedo will become useful, which result in more usable of logic system (for advanced weapons) and high damage (and limited because of ammo which seems balanced to me)
- more skilled combats, (aiming a torpedo isn't easy)
- an actual usage of bombers/suicide ships in fleets
- warhammer style? I don't know much about warhammer except huge ships collisions (which seems fun in some way)
- space mines?
I think we could find even more usage to it
but it won't in any way break current game as I see it :
sorry for my bad english, I not english speaker
have it depending on the damage of the missile?apply a slight push effect to missiles naturally. It'd just be nice if hitting someone with missiles actually caused them to drift a little
Hold shift when pressing V. doesn't work with everytthing, like lights, but it does with alot of thingsSlaving one block to multiple masters at once.
What I mean is to mark using C multiple blocks (ctrl+C?) and connect it to one using V. Right now you have to mark one and connect it to desired block, go back, mark another one and connect it to the same block, which is sometimes ridiculously tedious. especially when you have to set up factories.
I know that already, but thanks. What I meant was kind of opposite. Not connecting one to many but many to one.Hold shift when pressing V. doesn't work with everytthing, like lights, but it does with alot of things
Maybe more...Increase the tick rate of beam/beam and beam/pulse to 30 ticks/second, to make them better at cutting through armor.