Now, we've all heard loads about fantastic new shield ideas, and before we get started, i just want to clear up that this should not replace shields and also is not intended to be used much on ships.
So the idea is that on planets and space stations you can plonk down a shield emitter block and it will create a sphere of forcefield (not made of blocks) that cannot be shot through or destroyed until thr emitter is destroyed. You can mae them larger by linking more emitter blocks to the output like the old docking system. However, ships and players will still ba able to move through the forcefield - think Star Wars:
Why we should we implement it:
1. It will make smaller ships and bombers more useful, as super huge titans would be unable to get inside the sphere and destroy the emitter
2. It will stop stations and planetary bases being destroyed so easily by passing giants. If someone in a huge ship sees a small base, they're likely to obliterate it for fun. The forcefields will mean that it takes more effort to destroy a base, and that it wouldn't be worth their time - thus a kind of auto-balancing of PvP.
3.It would look cool as hell. Who doesn't want a force field!?
Balancing Issues:
1. Force fields will require a ton of energy to run, meaning they will only really be usable on bases and stations. Every time they take a hit, they use up energy. If all energy is depleted, they go down just like shields.
2. The bigger they are, the more energy the use.
3. The force fields are not allowed to intersect, so that you can't just coat your base in them.
4. On any ship with thrusters, they are temporary active items. Activate them like a radar jammer and they will burn through energy for as long as they are active. Think personal shields from Star Wars Battlefront:
[Couldn't download the picture for some reason sorry]
So yeah I thought this is a pretty cool idea, what do you guys think?
So the idea is that on planets and space stations you can plonk down a shield emitter block and it will create a sphere of forcefield (not made of blocks) that cannot be shot through or destroyed until thr emitter is destroyed. You can mae them larger by linking more emitter blocks to the output like the old docking system. However, ships and players will still ba able to move through the forcefield - think Star Wars:
Why we should we implement it:
1. It will make smaller ships and bombers more useful, as super huge titans would be unable to get inside the sphere and destroy the emitter
2. It will stop stations and planetary bases being destroyed so easily by passing giants. If someone in a huge ship sees a small base, they're likely to obliterate it for fun. The forcefields will mean that it takes more effort to destroy a base, and that it wouldn't be worth their time - thus a kind of auto-balancing of PvP.
3.It would look cool as hell. Who doesn't want a force field!?
Balancing Issues:
1. Force fields will require a ton of energy to run, meaning they will only really be usable on bases and stations. Every time they take a hit, they use up energy. If all energy is depleted, they go down just like shields.
2. The bigger they are, the more energy the use.
3. The force fields are not allowed to intersect, so that you can't just coat your base in them.
4. On any ship with thrusters, they are temporary active items. Activate them like a radar jammer and they will burn through energy for as long as they are active. Think personal shields from Star Wars Battlefront:
[Couldn't download the picture for some reason sorry]
So yeah I thought this is a pretty cool idea, what do you guys think?
Last edited: