A question for the admins of this server:
Did You guys change power consumption and weapon ranges at some point last week?
I started playing on this server last Saturday, and enjoyed a few days of the usual new server activities, (Mining, bringing one of My fighters in, pirate hunting, finding a purdy bit of space to call home, Etc.) and then, around Wednesday I think, things changed:
1: Radar jammer power consumption skyrocketed. All of My starfighters rely on jammers to help even the odds and allow Me to duke it out with the NPC pirates. Why, I had a phenomenal dogfight with one of Your 1200-mass "Mantis" corvettes last week in My 440-mass OU812 Flying Pancake:
I took some damage in that one, but the lootcube that beast dropped made it worth the risk and repair time.
Now, without a jammer, they see Me coming from about 3.5-to-2 kilometers away.... All of them...... I can no longer lure one or two away from their spawn-pack and duel it out. Instead I get pelted with swarm missiles and cannon fire before I can close in, and end up running like a fat guy runs from Richard Simmons (Screams internally). And pirate bases? Fughetaboutit. They see Me coming from about 3.5 Km, and don't stop hammering My fat ass until I get about 7 Km away. Which leads too....
2: Cannon ranges appear to have been quadrupled. As a human player, I have no zoom option, and have to line up long range shots through this awful, HUGE, mostly-solid crosshair (By Glob what I'd give for a real crosshair). Landing a worthwhile shot at anything beyond 2km is more of a gamble then skill.
The pirates on the other hand, are AIs, and suffer no such problem.
Are these changes a bug, or intentional? If they are intentional, could You maybe post what custom settings You are implementing so new players know what to bring to this server? I'm thinking if I want to keep playing here, I'm going to have to fit and bring in My 4000 or 5000-mass ships, just to survive. Making a doomcube is out of the question.