I cite the fury of this debate as proof that this game is alive and well. Having even a modest online community is better than most games can manage even after full release and much hyping. Die-hard players who have stuck around for years are here for a reason. They are still engaged.
Another way of saying InDev is 'no promises'. When you are the boss you get to decide what pace to maintain. Is there some time limit on development that I should be aware of? I have no problem waiting for for this process to unfold. I own a ton of games that I never play...many were released in a unfinished or half-assed state and are not worth my time.
Do we all have better things to do with our time...or have we decided to spend it massaging SM into a better game?
A modest online community is fine, when a game has already been released fully made it's money and time has moved on meaning those communities have enough content and the tools to keep on playing without developer or community support. It is fine when players have paid for the game and have a reason to invest themselves.
A modest community that seems to be slowly shrinking is terrible however when a game is far from complete after a seriously long development cycle, especially when 90% of those playing it haven't even bought said game.
What happens when the money runs out? They ask for customers to give them more free community content like stations and AI fleets?
Do they continue developing just to keep 20 or so diehard fans happy? With no income coming in? I dunno maybe Schema has inherited a massive fortune or is on a disability pension or something so can continue working without StarMade making money...... Maybe the rest of the Schine team can live off hugs alone.
This game not only needs players, but it also needs to be able to pay those working on it.
You're happy to wait? So were many of us to begin with, but updates are slow, nothing has majorly changed in a long while, and planned updates just come off as 'upgrades to existing features' which is always how every update seems to be.
Many have grown tired of doing the same grind over and over and want some real gameplay added even at the most basic level. Most I know who have stopped playing have just grown tired over couple of years of doing the same few basic tasks over and over. It would take a massive update to gameplay in StarMade to bring them back.
It gets harder for people to be sympathetic and remain interested when they see other projects develop (with small or one man teams) and add content at the same time at a quick pace.
And gushing fanboys who defend everything about a product are sadly outweighed by those living in reality.
Not sure maybe Schine wants just 10-20 hard core fanboys circle jerking over their product on a single moderate community server, good luck to them if they do. Or maybe, just maybe they would like several thousand players on numerous servers and a decent income.
If they want the former then they can keep doing what they are doing at the pace they're doing it at, but if they want the latter they need to really pick up the pace and make this game more fun than it currently is.
RabidBat lilheartless
You two do realize that the groundwork features are being added right now to build the actual interesting content, right? You can't have massive empires without the cargo system to move the stuff around. You can't move the cargo ships themselves around or defend the places that cargo is going to without fleets.
Sorry as far as I am concerned just the same old fanboy excuses we've had over the last 2 years. Why cannot we not have the groundwork and some interesting content? Many other developers seem to manage a good mix of both at the same time. And again with small teams or even smaller ones before 'but schines a small team.'
All that ground work will be for nought if a developer cannot keep people interested.