Neon_42 I think the problem is that You think games in alpha (pre-alpha) stage are in weeks/months and then go to beta where all the fancy features and balance and even more stuff are added. Well, it may be true for the next Assassins creed or CoD games based on the same engine ("but this time with dogs"), but for the games developed basically from the beginning (engine included) and only by one programmer it will take more then few months.
StarMade does not have engine tested on previous releases nor dozens of people working on it.
Schema, as He said, is doing everything he can to bring the final version of the game ASAP.
Just look on the other games:
- battlefield 4 - new engine, BIG title in game industry, plenty of ppl working on it and it had plenty of bugs upon release.
- World of Tanks - one of the biggest titles, were in beta for about two years before release and after release they are were adding key mechanics or features like jumping with tanks, after the game was released. Not to mention the dev team says, the game had biggest budget in history of game development in Russia
- Star Citizen - they have literally millions of dollars for development and are hiring many people for this but it still take some time for them to release the game (over 1.5 a year right now)
And You think two years for game developed by single man is too much?
If the current state of the game does not satisfy You, then, as mentioned above, some time later come back to the game. We (players) are currently an alpha testers and a suggestions source for Developers.
To the Q&A charges - yeah it wasn't the best performed interview ever, but i think it was mostly due to the plentiful of questions, which most of the time were about same things as previous questions. There is a plea for this, because Calbiri couldn't work on these questions, because his computer was broken (i think he said so during Q&A). Also if Tomino or Raiben would be questioning most of the answers then whole Q&A would last at least few hours more. And over 4 hours were too long anyway.
Maybe next time there would be less questions or at least less repetitive ones (we sure need a game development roadmap here!
)
P.S. Developing a game with "it's done when it's ready" approach is the best one. We (at least i) don't want any more buggy games or ones which mechanics are simplified. We want well done, complete games and even if it's supposed to take much time, we will patiently wait for them (anyway i can't wait to play cyberpunk 2077!) .