That crazy cyborg
This sounds about right. It actually reminds me a little bit of GregTech (minecraft mod) in some ways, where it takes a while to find all the different types of ores you need. This will motivate interaction with exploration, commerce, and industrial content. Just be sure the Trade Guild is sufficiently fleshed out and up to quality standard before implementing this so players can mail-order what they need from across the galaxy.At the moment, all blocks can be easily bought or made in large quantities with only a few small steps. Every resource you need can be gathered in almost any star system which is concern when you try to get more progression into the game. Base blocks such as power, basic hull and thrusters still need to be easily crafted no matter where you are, yet more advanced systems that you don’t need from the start, such as effects and the future reactor chamber blocks, could definitely use some changes.
By fine tuning the crafting recipes and universe resource allocation system, we can create an unique world where, as a builder, you’ll have to play differently every time you generate a new universe. If certain block resources are tied to specific locations, you won’t be able to immediately build any block in large quantities. Those resources could still be found anywhere, but just in small quantities to allow small scale experimentation and open your mind to new possible ways.
The idea here is that the player will have to adapt to the resources they have at their base and fully explore the functional blocks they can create there before moving on.
Yes, end-game build quality should be more challenging to achieve logistically, so that a ship built with all the good stuff is a prize. Think of the Normandy SR-2 in Mass Effect.Some functional blocks do need some extra depth to lengthen the amount of time needed to achieve this endgame build quality.
I've been pushing these sorts of immersion-related features for a very long time. I'm glad to see the concept is officially in the plans for the final game.More immersion should be provided by private and public shipyards. It also gives access to creative mode and several build tools without breaking immersion of plopping down thousands of real blocks out of nowhere.