Im glad that the devs are getting called out by a majority for once, maybe now they will listen. But everyone here keeps saying "I want to be good at everything/be a master at all the roles" but the problem is ALL videogames need limitations. Thats how you create balance/incentive. A player should be able to master multiple roles,yes, but it should take a shitload of grinding. No one wants to grind anymore in SM as it is, but leaving all the future end game content open/easy to access at the start of the game for any player will NOT help the game become any less of a pointless grind/flight sim. They need to introduce challenges. Think of your favourite RPG. Magic is usually much stronger than Melee right? But only at high levels and only with end game skills. If anyone has played Morrowind you know that a mage with OP enchanted gear takes a load of work to make (unless you are min maxing which is not how the majority play). If they made Enchating easier then every player would be using it, and they would have to nerf it/make enemies stronger to compensate(create difficulty)
If GTA online made all the tanks and jets and choppers free then thats all you would see. Constant military fire raining down in the city. But they (poorly) balanced it with absurdly high costs. Yes you can make that money easy if you know what you are doing, but thats not the way the game is meant to be played.
If SM is ever going to go past being a sandbox and turn into an actual game, it will have to introduce specialties/restrictions and limitations. Most people who want it to stay a sandbox still want features and stuff to do, while also wanting; difficulty, livelier universe, better mobs, more coop,more blocks, choices between big and small scale space battles like in Star Wars, more depth to factories. But the problem is that the Devs cant add EVERYTHING. Thats not how game development works. They have to add what the majority of players want, and focus less on what the minority does. Like every other game in existence. People say "I cant wait until its finished/SM devs will do whats right and create a 100% impossible sandbox where I can do everything I ever dreamed of..at the same time!!/I dont want to fit into roles." Well you can give this game 7 years it still wont get anywhere until they focus in a direction. They can change that direction later, but a sandbox game will never be fun until it becomes more game than sandbox.