Dev Update August 20th 2017

    Discussion in 'Game News' started by schema, Aug 20, 2017.

    1. nightrune

      nightrune Wizard/Developer/Project Manager

      Joined:
      May 11, 2015
      Messages:
      1,325
      We do not support loading models into the game. There are third party tools that may work. I'm not sure on the current state of SMEdit
       
    2. Toshiro

      Joined:
      Aug 29, 2015
      Messages:
      25
      Thank you for your reply and I take good note, I will try to expose the problems encountered on phabricator hoping that this can help.
      cordially
       
      #22 Toshiro, Aug 21, 2017
      Last edited: Aug 21, 2017
      • Like Like x 3
    3. Wolverines527

      Wolverines527 Warrior/Builder

      Joined:
      Aug 10, 2015
      Messages:
      363
      looking forward to this new power system
       
    4. yoyo2901

      yoyo2901 Meatshield

      Joined:
      May 22, 2015
      Messages:
      56
      appreciate the amount of time and effort you guys putting into the game and making it even better then it already is!
       
    5. KiloZulu

      Joined:
      Sep 5, 2013
      Messages:
      527
      Thanks for the update. I was just thinking this weekend - it would be cool if Schine could put out a video previewing the power system so we can do some planning on our ship refitting or new designs.
       
    6. Valiant70

      Valiant70 That crazy cyborg

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      Oct 27, 2013
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      How will this update handle shields and stuff? Will they still use the block-stuffing meta or something new?
       
      • Agree Agree x 1
    7. kiddan

      kiddan Cobalt-Blooded Bullet Mirror

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      May 12, 2014
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      1,063
      I am also wondering this. Until ships benefit from crew or passengers, ships that replace interior with shields will have an upper hand. Unless shields are also reworked, somehow.
       
    8. Ryuusei

      Joined:
      Mar 14, 2017
      Messages:
      29
      I was wondering about the shields, as well.

      What I am going to end up waiting for after the pre-build is out, is for all of the people that are smarter than me (quite a few, I would imagine) to go and calculate the distance needed from the reactor to the stabilizers needed to achieve 100% efficiency. From what has been said, the distance increases based on your reactor size. So, having a hard formula/ratio will help to give people a hand in quickly figuring out where to place their stabilizers in relation to the reactor block.
       
    9. Xtremesonicboom

      Joined:
      Sep 12, 2014
      Messages:
      90
      We may see official model import eventually, but until then, I have to plug SgSkallagrim's SMBEdit. With SMEdit being pretty much garbage at this point, SMBEdit is a worthy successor. SgSkallagrim is super helpful and was very prompt on getting back to me on issues I was having, which I've since resolved with his help. Besides, that, can't think of any good solutions currently.
       
    10. Omega563

      Joined:
      Sep 8, 2013
      Messages:
      9
      Like most people i'm eager to see the power update come to fruition. I do however appreciate the development cycle and would say don't be tempted to rush even if the community can be a bit pushy from time to time; at the end of the day I would prefer to wait longer and end up with a more refined update than to get a low quality update sooner.

      All that being said you guys are do a fantastic job and,
      Thanks for making StarMade.
       
      • Like Like x 1
    11. LoSboccacc

      Joined:
      Jul 22, 2013
      Messages:
      75
      [​IMG]

      I kid, I kid
       
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