I can remember some players trying to make race events on two servers, and the amount of other players showing interest in them was not really noticable, resulting in the event being scraped in both cases. So i wonder how many players would actually be interested in this apart from trying it once.Are you kidding me? Competitive racing could add a whole new layer to the game. Imagine a "death race" arena/track on a server that people can join/spectate/bet on. That sounds pretty awesome to me.
That assumption is not correct.Interesting FullMetalFox you say we aren't taking on board the community's ideas to improve the game when just in this dev blog we mentioned we're currently implementing Transporters that function in a manner that was suggested by a member of that same community.
GaeasSon pointed out something I seem to say every dev blog, that people too often are quick to jump to poke holes in what we're working on because they don't see it in the same context we do.
With the lack of a dedicated game designer, im more worried about the big picture not getting enough attention, aka the direction starmade is taking as a whole. And secondly, im very worried about the priotities in development.
I could write down my speculations on why, but those are rather topics that can quickly invite people who turn it into a not very civilized dicussion.
I did think about as to why you choose to develop transporters and race gates now, and yes that did include economics, social activities, pregenerated content, missions/quests, encouraging build diversity, stuffing holes in the teams work load with smaller projects, as well as simply catering towards different player groups. But thats the crux for me, i couldnt come up with a reason as to why now that did not indicate something worrisome.Sure, race gates might not seem like they make sense on their own, they seem a bit random. But once you start considering the aspect of winners' pots, betting, etc suddenly there's another way to stimulate the credit economy beyond just buying and selling at shops. Not only that, once missions are added in, we have another avenue to explore as well that encourages players to start to think about how they build ships and what systems they prioritize over others for the context they're using it in.
Similarly transporters are part of a bigger picture as well, one of
If you want a more in depth explanation, i can over to write it in a PM.