Crimson-Artist
Wiki Administrator
also is there going to be some kind of cap or balancing measure for the amount of NPCs we're allowed to have? since there going to be really powerful whats to stop a single player from amassing hundreds or thousands of NPCs?
my idea would be to add a credit salary for NPCs that automatically deducts from the player's funds or the faction treasury (something else that needs to be added) every faction turn. Not many mercenaries work for food to my knowledge so it would make sense that NPCs should cost credits to maintain their employment. And if you run out of money it lowers their morale and makes them more likely to mutiny.
my idea would be to add a credit salary for NPCs that automatically deducts from the player's funds or the faction treasury (something else that needs to be added) every faction turn. Not many mercenaries work for food to my knowledge so it would make sense that NPCs should cost credits to maintain their employment. And if you run out of money it lowers their morale and makes them more likely to mutiny.